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  • baetyl baetyl cherub blast cannon tinker boosterbot CAP-N chain laser emplacement chaingun turret chaingun turret tinker chrome idol chrome pyramid chromeling
    11 KB (1,120 words) - 19:29, 14 September 2022
  • Tinker I Tinker I is a skill in the Tinkering tree which allows characters to recharge energy cells and construct low-tier schematics, as well as apply
    3 KB (397 words) - 17:09, 11 July 2023
  • legendary creatures to learn how to tinker specific items and mods. The tree focuses on the three main skills, Tinker I, II, and III, which allow the player
    967 bytes (157 words) - 13:25, 2 July 2022
  • Tinker II This article looks like it has no description. You can write a bit about Tinker II by editing it. Remove this template once a description is
    488 bytes (104 words) - 20:06, 5 April 2022
  • Dynamic turret tinker (category Turret Tinkers)
    dynamic turret tinker dynamic turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a
    3 KB (278 words) - 14:55, 18 January 2024
  • Chaingun turret tinker (category Turret Tinkers)
    chaingun turret tinker chaingun turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on
    2 KB (107 words) - 14:55, 18 January 2024
  • Phase cannon tinker (category Turret Tinkers)
    phase cannon tinker phase cannon tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair
    2 KB (113 words) - 14:55, 18 January 2024
  • Eigenturret tinker (category Turret Tinkers)
    eigenturret tinker is a turret tinker that creates eigenturrets and supplies them with the energy cells they require to function. The eigenturret tinker itself
    2 KB (100 words) - 14:55, 18 January 2024
  • Low-light laser turret tinker (category Turret Tinkers)
    low-light laser turret tinker low-light laser turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully
    2 KB (121 words) - 14:55, 18 January 2024
  • Rocket turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates rocket turrets and supplies them with the HE Missiles they require to function. The rocket turret tinker itself
    2 KB (107 words) - 14:55, 18 January 2024
  • Blast cannon tinker (category Turret Tinkers)
    blast cannon tinker blast cannon tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair
    2 KB (108 words) - 14:55, 18 January 2024
  • Laser turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates laser turrets and supplies them with the energy cells they require to function. The laser turret tinker itself
    2 KB (107 words) - 14:55, 18 January 2024
  • Rifle turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates rifle turrets and supplies them with the lead slugs they require to function. The rifle turret tinker itself
    2 KB (107 words) - 14:55, 18 January 2024
  • (Level 32) Rodanis Y (Level 33) blast cannon tinker (Level 34) eigenturret tinker (Level 34) phase cannon tinker (Level 39) decarbonizer (Level 40) galgal
    2 KB (605 words) - 03:15, 18 December 2022
  • Item mods (section Tinker I)
    to an item. Mods can either be added intentionally to an item with the Tinkering skills, or mods can appear spontaneously on an item as part of procedural
    7 KB (548 words) - 07:41, 16 October 2023
  • decarbonizer diplomacy droid dreamcrungle drillbot dynamic turret tinker E-Ros Ebenshabat eigenturret tinker feral lah flower cherub fractus cherub Frondzie fulcrete
    3 KB (720 words) - 16:31, 14 January 2024
  • extinguisher phase cannon tinker plastronoid plated chromeling pulsed field magnet dynamic turret tinker rifle turret tinker rifle turret robot cherub
    767 bytes (332 words) - 15:26, 27 April 2022
  • +5-10 movespeed 1.2 Tinker I Visored C Visored: +1 DV 1.1 Tinker I Wooly U Wooly: This item grants resistance to heat and cold. 1.2 Tinker I
    2 KB (49 words) - 01:10, 19 January 2024
  • the metacarpals. You can tinker and repair in combat at the action cost of one turn. Reduces the action cost of other tinker skills by 40%. Grants a bonus
    2 KB (170 words) - 02:45, 19 January 2024
  • or be created by chaingun turret tinkers or dynamic turret tinkers. If the chaingun turret is created by a turret tinker, it will not grant any XP when destroyed
    2 KB (114 words) - 14:56, 18 January 2024
  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Chem Cell Spawns in
    1 KB (74 words) - 02:54, 19 January 2024
  • Complexity 1 Tier 8 Bits <008> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? energy cell Character ' ID? Antimatter Cell Spawns
    1 KB (43 words) - 02:54, 19 January 2024
  • village tinker village tinker Red welts dot their skin where the soldering iron nipped it. Rings of ash stain their apron, and their vest pockets sprout
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  • Daughters of Exile are a faction in Caves of Qud. They are an order of "tinker nuns" that first came to exist when Rebekah was excommunicated from the
    715 bytes (89 words) - 20:40, 24 March 2022
  • disks. schematics drafters village tinkers Argyve Sparafucile Jacobo Yla Haj Legendary Barathrumites The Tinkering skill is required to be able to see
    4 KB (611 words) - 02:48, 19 January 2024
  • Tinker III This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is
    491 bytes (92 words) - 20:06, 5 April 2022
  • Complexity 1 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Solar Cell Spawns in
    1 KB (64 words) - 02:54, 19 January 2024
  • Complexity 1 Tier 7 Bits <006> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? energy cell Character ' ID? Nuclear Cell Spawns
    1 KB (69 words) - 02:54, 19 January 2024
  • but it can also be created by a dynamic turret tinker. If the musket turret is created by a turret tinker, it will not grant any XP when destroyed. It uses
    2 KB (70 words) - 14:56, 18 January 2024
  • Complexity 2 Tier 4 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Character ' ID? Combustion Cell Spawns in EnergyCells Items Extra
    2 KB (67 words) - 02:54, 19 January 2024
  • Complexity 2 Tier 5 Bits <024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ' ID? Thermoelectric Cell Spawns in EnergyCells Items
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  • and also consider learning how to craft additional slugs with the relevant Tinker I schematic. The chaingun can be: Found as random loot in mid-tier or high-tier
    3 KB (271 words) - 21:35, 18 January 2024
  • 500000 Complexity 7 Tier 8 Bits <88> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? energy cell Character ' ID? MechaPowerCore Spawns
    1 KB (82 words) - 03:00, 19 January 2024
  • a zone, or be created by a dynamic turret tinker. If the chain laser emplacement is created by a turret tinker, it will not grant any XP when destroyed
    2 KB (137 words) - 14:56, 18 January 2024
  • mods, so characters will have to take Tinker I anyway to learn some mods Characters still need the appropriate tinker skill to build the item The effect of
    6 KB (611 words) - 00:11, 4 February 2024
  • gray foam. Or, at the very least, you might require it one day, and so some tinker prudently got ahead of the problem and invented the brass foaminator. Inscribed
    2 KB (199 words) - 03:32, 19 January 2024
  • details about the chance of obtaining an hypertractor. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from hypertractor
    3 KB (188 words) - 21:35, 18 January 2024
  • Complexity 3 Tier 3 Bits <0013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Pistol Potential Mods? missile weapon, firearm, general
    2 KB (91 words) - 21:35, 18 January 2024
  • Barathrumite tinker Barathrumite tinker Their hunched back is sown with tufts of white fur and needle quills. The nose at the end of their bear-snout is
    3 KB (254 words) - 02:55, 26 February 2024
  • penalties based on the Chair Level of the chair that is being sat upon. Tinker Bonus describes the chair's bonus to artifact examination and disassembling
    2 KB (154 words) - 13:46, 6 October 2021
  • Complexity 0 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Pistol Potential Mods? missile weapon, firearm, general
    1 KB (87 words) - 21:35, 18 January 2024
  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
    2 KB (90 words) - 21:36, 18 January 2024
  • Complexity 6 Tier 6 Bits <00006> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
    2 KB (87 words) - 21:35, 18 January 2024
  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
    2 KB (104 words) - 21:35, 18 January 2024
  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
    2 KB (93 words) - 21:35, 18 January 2024
  • for details about the chance of obtaining an eigenrifle. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from eigenturrets
    3 KB (202 words) - 21:34, 18 January 2024
  • displacing this loot into a random location in the current zone. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from laser turrets
    3 KB (263 words) - 21:34, 18 January 2024
  • Harvestry Tinkering Disassemble Reverse Engineer Repair Deploy Turret Lay Mine / Set Bomb Tinker I Tinker II Tinker III Skills Harvestry Tinkering Disassemble
    3 KB (265 words) - 16:37, 18 January 2024
  • Templars have a 3.5% chance to be carrying a light rail. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from light rail
    3 KB (163 words) - 21:35, 18 January 2024
  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Fidget Cell Worn On
    2 KB (143 words) - 02:54, 19 January 2024

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