VISAGE: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 3 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|visage|{{(}}VISAGE{{)}}}}}}
| title = {{Qud text|{{Qud shader|visage|{{(}}VISAGE{{)}}}}}}
| image = visage.png
| image = visage.png
| overrideimages = {{altimage start}}{{altimage | visage identified.png | type = identified}}{{altimage | visage unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 1
| dv = 1
| weight = 8
| weight = 8
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 5
| chargefunction = ScanSystems
| id = VISAGE
| id = VISAGE
| complexity = 5
| complexity = 5
Line 16: Line 19:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;R
| colorstr = &amp;R
| tilecolors = Ry
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|VISAGE}}
| unidentifiedimage = visage unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = goggles
| wornon = Face
| wornon = Face
| usesslots = Face, Arm
| usesslots = Face, Arm
| supportedmods = CommonMods,ElectronicsMods,EyewearMods
| desc = Visual Instrument and Sensory Augmentation (G Edition)
| desc = Visual Instrument and Sensory Augmentation (G Edition)


Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]].
When worn, powered, and [[Boot sequence|booted up]], provides [[Scanning|bioscanning, techscanning, and structural scanning]].


[[Category:Eyewear]]
{{Face Equipment Navbox}}
[[Category:Scanners]]
[[Category:Scanners]]

Latest revision as of 01:44, 19 January 2024

VISAGE
Charge per Use

5 Solar cell: 500 usesFidget cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

ScanSystems

Complexity

5

Tier

6

<001246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics, eyewear

Character

]

ID?Use this ID to Wish for the item

VISAGE

Worn On

Face

Uses Slots

Face, Arm

Spawns in

Items

Extra Info:
VISAGE

Visual Instrument and Sensory Augmentation (G Edition)

Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.

Perfect

When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.