Warden 1-FF, reprogrammed conservator: Difference between revisions
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{{Aliases|names=Warden 1-FF, 1-FF}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|Warden 1-FF, reprogrammed conservator}} | | title = {{Qud text|Warden 1-FF, reprogrammed conservator}} | ||
Line 5: | Line 6: | ||
| hp = 250 | | hp = 250 | ||
| av = 11 | | av = 11 | ||
| dv = 8 | | dv = 11 | ||
| ma = 13 | |||
| marange = 8+1d9 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Warden 1-FF | | id = Warden 1-FF | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = BC | |||
| renderstr = 6 | | renderstr = 6 | ||
| role = Artillery | | role = Artillery | ||
| extra = {{Extra info|metal = yes | waterritualable = yes}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | uniquechara = yes | waterritualable = yes | waterritualskill = false | hasmentalshield = yes | bodytype = TreadedRobot}} | ||
| inheritingfrom = BaseConservator | | inheritingfrom = BaseConservator | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 20+1d4+6d3 | | strength = 20+1d4+6d3 | ||
| agility = 10+1d3+6d1 | | agility = 10+1d3+6d1 | ||
| toughness = 20+1d4+6d3 | | toughness = 20+1d4+6d3 | ||
| intelligence = 9+1d3+6d1 | | intelligence = 9+1d3+6d1 | ||
| willpower = 20+1d4+6d3 | | willpower = 20+1d4+6d3 | ||
| ego = 5+1d2+6d2-1 | | ego = 5+1d2+6d2-1 | ||
| strengthmult = 1.25 | |||
| agilitymult = 1.5 | |||
| acid = 0 | | acid = 0 | ||
| electric = -50 | | electric = -50 | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 750 | |||
| xptier = 6 | |||
| faction = {{creature faction|{{FactionID to name|Wardens}}|100}} | | faction = {{creature faction|{{FactionID to name|Wardens}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100}}{{inventory|Eaters' Crest|1|no|100}}{{inventory| | | inventory = {{inventory|Tungsten Carbide Hammer-Fist|1|no|100|no}}{{inventory|Eaters' Crest|1|no|100|no}}{{inventory|LightLock|1|no|100|no}} | ||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}} </br>{{SkillID to name|Cudgel_Expertise}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Shield_ShieldWall}} </br>{{SkillID to name|Pistol_SteadyHands}} </br>{{SkillID to name|Pistol_Akimbo}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|14}} | ||
| desc = Stuck to =pronouns.possessive= rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former. | | desc = Stuck to =pronouns.possessive= rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former. | ||
| categories = | | categories = Unique Characters | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE -->{{Name}} is a unique {{Favilink|conservator}} and a member of the [[Fellowship of Wardens]]. They can be found in the village of {{Favilink|ezra}}. | ||
==Conversations== | ==Conversations== | ||
{{Qud dialogue|nodetitle=Start | {{Qud dialogue|nodetitle=Start | ||
Line 41: | Line 53: | ||
|tonode=End | |tonode=End | ||
|text=Live and... remain ever rustless.}}}} | |text=Live and... remain ever rustless.}}}} | ||
== Tips == | |||
{{Opinion}} | |||
* 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual. | |||
* 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons. |
Latest revision as of 14:56, 18 January 2024
Warden 1-FF, reprogrammed conservator
Level: 30 | |
Attribute Range Mean Formula Attacker Level 1-34 750 XP Attacker Level 35-39 375 XP Attacker Level 40-44 75 XP Attacker Level 45+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
6 |
---|---|
ID?
|
Warden 1-FF |
Faction
|
Fellowship of Wardens (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
| |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
750 XP |
XP Tier
|
6 |
Role
|
Artillery |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Warden 1-FF, reprogrammed conservator
Stuck to their rind of mirrored chrome sequins are two separate ecologies: the crispy deadgrowths of the inner Tomb and the verdurous molt of grove life. As the years spin by and the colossus adjusts to the sun-drenched outer world, the latter consumes the former.
Warden 1-FF, reprogrammed conservator is a unique conservator and a member of the Fellowship of Wardens. They can be found in the village of Ezra.
Conversations
Start
[ Warden 1-FF, reprogrammed conservator ]
*Out of an oculus pours a scanning cone of mosaic light. It's unclear if they regard you as an interloper, but they take no aggressive action.*
Tips
This section is opinion-based. Your mileage may vary.
- 1-FF has excellent toughness, strength, and willpower, making an ideal companion for Espers and ranged-focused players who have spare oil for a ritual.
- 1-FF's weapons are not removable, and therefore not repairable without domination. (or the Swap wish.) If you choose to recruit 1-FF, beware of sources of rust or any other threats that might break their weapons.