Yal: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 22: Line 22:
| inheritingfrom = BaseHindrenAxe
| inheritingfrom = BaseHindrenAxe
| unidentifiedinfo = {{Unidentified info | tile = yal unidentified.png | name = weird artifact | altname = axe }}
| unidentifiedinfo = {{Unidentified info | tile = yal unidentified.png | name = weird artifact | altname = axe }}
| supportedmods = AxeMods,BladeMods,WeaponMods,CommonMods
| modcount = 1
| modcount = 1
| mods = {{ModID to name|ModFreezing|3}}
| mods = {{ModID to name|ModFreezing|3}}

Revision as of 00:38, 3 October 2021

Yal
4/9
PV/Max PV
♥
1d6+1
average: 4.5range: 2-7
$
95.00
Commerce Value
5
lbs.
Weight
Elemental Damage

♥2-32-3 (Avg: 2.5) Cold

Complexity

1

Tier

5 (4+1)

Skill Used

Axe

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

axe, blade, melee weapon, general

Character

\

ID?Use this ID to Wish for the item

Yal

Modifications

Freezing

Extra Info:
freezing Yal

Somewhere between battle axe and vinereaper, the icy ancestral tool called Yal represents the eternal struggle between the industriousness of the hindren people and the cruelty of harsh winters. The biting cold of its curved blade is as sharp as its honed carbide edge.

Strength Bonus Cap: 5
Weapon Class: Axe (cleaves armor on critical hit)

Perfect

One third of the 3 unique Hindren Axes, along with Ari and Shayna.

Yal is essentially identical to a folded carbide battle axe with the Freezing modification, though it has a unique name and appears only once, in the hands of Warden Neelahind.