Canned Have-It-All: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
Syntaxaire (talk | contribs) (add description) |
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{{name}} is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the [[Carbide Chef]] skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of {{name}} each time. | |||
When cooking normal meals with no special inredients, the procedurally generated ingredients that the player forages can include game items, including {{name}}. Thus any meal has a small possibility of including any effect. | |||
{{Food Navbox}} | {{Food Navbox}} | ||
[[Category:Preserved Food]] | [[Category:Preserved Food]] |
Revision as of 01:25, 12 June 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
canned Have-It-All
Weight
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0# |
---|---|
10 | |
Character
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% |
ID?
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Canned Have-It-All |
Food Contains
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Meat Plants |
Snack | |
Cooking Effect
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canned Have-It-All
Ingredients: aadvark, abdomen, aborigine...
canned Have-It-All is a cooking ingredient that can apply (almost) any effect from any other ingredient at random. In addition to giving these when just used as a regular cooking ingredient, this valuable property can work with the Carbide Chef skill to craft a repeatable cooking recipe with powerful effects. However, cooking the recipe uses one serving of canned Have-It-All each time.
When cooking normal meals with no special inredients, the procedurally generated ingredients that the player forages can include game items, including canned Have-It-All. Thus any meal has a small possibility of including any effect.