Ercolano: Difference between revisions
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{{Patron Only}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | {{Patron Only}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|&MErcolano}} | | title = {{Qud text|&MErcolano}} | ||
Line 10: | Line 9: | ||
| ma = 0 | | ma = 0 | ||
| weight = 20 | | weight = 20 | ||
| featureweightinfo = no | |||
| id = Ercolano | | id = Ercolano | ||
| tier = 0 | | tier = 0 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wy | |||
| renderstr = ╛ | | renderstr = ╛ | ||
| chairlevel = 0 | | chairlevel = 0 | ||
| extra = {{Extra info|flyover = no | pettable = yes }} | | extra = {{Extra info|weight = 20 | flyover = no | pettable = yes | animatable = yes}} | ||
| inheritingfrom = BaseChair | | inheritingfrom = BaseChair | ||
| xptier = 0 | |||
| inventory = {{inventory|Quilted Shawl|1|no|100}}{{inventory|Crowfeather Pillow|1|no|100}} | | inventory = {{inventory|Quilted Shawl|1|no|100}}{{inventory|Crowfeather Pillow|1|no|100}} | ||
| supportedmods = CommonMods | |||
| desc = Sprial-grained wood was coopered into the Sublime Angle by a secret carver in three places: the headrest and two rockers. A small inscription on the oblong splat avers the wood was stolen from an emir's palace grove in the Hanging Hills and smuggled across the Homs Delta. There, this mysterious stranger worked a simple beauty out of the wood. But what other workbench sorcery was performed? The chair rocks of its own accord, and its tight friction squeals are a bride language to those who listen. | | desc = Sprial-grained wood was coopered into the Sublime Angle by a secret carver in three places: the headrest and two rockers. A small inscription on the oblong splat avers the wood was stolen from an emir's palace grove in the Hanging Hills and smuggled across the Homs Delta. There, this mysterious stranger worked a simple beauty out of the wood. But what other workbench sorcery was performed? The chair rocks of its own accord, and its tight friction squeals are a bride language to those who listen. | ||
| categories = Pets | | categories = Pets | ||
| gameversion = 2.0.203.31 | |||
}} | }} | ||
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== Pet Response == | == Pet Response == | ||
{{Qud quote|&MErcolano rocks gently.}} | {{Qud quote|&MErcolano rocks gently.}} | ||
{{Patreon Pets Navbox}} |
Latest revision as of 19:51, 20 April 2022
This is paid content only available to patrons.
This content can be downloaded by being a Arconaut+ tier patron of Freehold Games. |
This content can be downloaded by being a Arconaut+ tier patron of Freehold Games.
This is paid content only available to patrons.
This content can only be accessed by being a Arconaut+ tier patron of Freehold Games. |
Level: 1 | |
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Character
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╛ |
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ID?
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Ercolano |
Tier
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0 |
Chair Level?
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0 |
Potential
Mods? |
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Inventory
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Inventory
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x1(100%) x1(100%) | |
Extra info:
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Infobox data from game version 2.0.203.31
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Sprial-grained wood was coopered into the Sublime Angle by a secret carver in three places: the headrest and two rockers. A small inscription on the oblong splat avers the wood was stolen from an emir's palace grove in the Hanging Hills and smuggled across the Homs Delta. There, this mysterious stranger worked a simple beauty out of the wood. But what other workbench sorcery was performed? The chair rocks of its own accord, and its tight friction squeals are a bride language to those who listen.
Ercolano is an animated rocking chair. They will not participate in combat, although they can be damaged and killed. Unlike other sentient chairs, sitting on them is not considered a hostile action, and will respond in multiple ways. This sitting provides the regular effects of sitting, such as a bonus to correctly identifying artifacts and slightly increasing heal rate.
Conversations
- Subpage: Ercolano/Conversations
Recall Story
* Onomatopoetically named for the sound they make when they open ("dooooooooooooooor")
* Weirdly insistent on bidirectionality
* "Ajar" puns and "knock knock" jokes
* Unfairly saddled with the metaphorical baggage of change and transition, when really they just stand there
Walls
* Clear sense of boundaries
* Like lockpicks, utility often depends on size
* Fun (and productive) to imagine what might live inside them
Tables
* Nature's workhorses
* Emblems of our collection delusion (meant to be used for getting things done, much better at having things piled on top)
* Allow for an ontological underspace
* "Legs"
Chairs
* Invitation of stillness in a shifting world
* They make you shorter
* Form follows function
* Also "legs"
Pet Response
Ercolano rocks gently. |
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