Night-vision goggles: Difference between revisions
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Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. Unlit objects and areas will have their primary color replaced by a bright green. | Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}} Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green. | ||
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 20% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}} | A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 20% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}} |
Revision as of 16:45, 13 June 2022
Charge per Use
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1 |
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Charge Used For
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Night Vision |
Complexity
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3 |
Tier
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3 |
<0003> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Potential
Mods? |
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Character
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] |
ID?
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Night-vision Goggles |
Worn On
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Face |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.203.20
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A pair of oddly shaped goggles.
Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by Vantabuds or Vantablooms. The radius of night vision can be increased by 30% by overloading the night-vision goggles.[1] Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.
A hidden disadvantage of wearing powered and booted-up night-vision goggles is that the player or creature wearing them takes up to 20% additional damage from light- or laser-based attacks. The damage amplification formula for such attacks is Damage * 5 / 4, rounded down.[2]
Tips
- The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
- Night vision goggles do not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
- The green color may be disabled in the Options screen ("disable full-screen color effects").
References
This information is reliable as of patch 2.0.203.31. |
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