Goat: Difference between revisions
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(A single goat can take on dozens of baboons and wins more often than not. Only actually have 4 AV though. Infobox on the side adds shield AV to total AV, even though it's worthless against ranged attacks.) |
Trashmonks (talk | contribs) |
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| ma = 0 | | ma = 0 | ||
| marange = -2+1d2 | | marange = -2+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Goat | | id = Goat | ||
Line 19: | Line 19: | ||
| corpsechance = 10 | | corpsechance = 10 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Quadruped}} | ||
| inheritingfrom = BaseAnimal | | inheritingfrom = BaseAnimal | ||
| dynamictable = {{Dynamic object|Hills_Creatures|Goat}} </br>{{Dynamic object|Mountains_Creatures|Goat}} | | dynamictable = {{Dynamic object|Hills_Creatures|Goat}} </br>{{Dynamic object|Mountains_Creatures|Goat}} | ||
Line 38: | Line 38: | ||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | | faction = {{creature faction|{{FactionID to name|Prey}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Goat_Horns|1|no|100}} | | inventory = {{inventory|Goat_Horns|1|no|100|no}} | ||
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | | skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|8}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|8}} | ||
| desc = =pronouns. | | desc = =pronouns.Possessive= curling horns are incised with the weathering script of time, and =pronouns.subjective= =verb:chew:afterpronoun= cud without a care for the mess in =pronouns.possessive= hairknot beard. | ||
| categories = Animals | | categories = Animals | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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Their above average {{AV}}'''AV''', {{Favilink|Curved horns}} and [[Shield]] skill make them surprisingly robust for their low level. | Their above average {{AV}}'''AV''', {{Favilink|Curved horns}} and [[Shield]] skill make them surprisingly robust for their low level. | ||
{{Creature Navbox|Grazing hedonists|uniquecommon}} | {{Creature Navbox|Grazing hedonists|uniquecommon}} | ||
[[Category:Animals]] | [[Category:Animals]] |
Latest revision as of 14:25, 18 January 2024
goat
Level: 1 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
g |
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ID?
|
Goat |
Faction
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grazing hedonists (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\curved horns1d3 4/1004 x1(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
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|
| |
Mutations
| |
Corpse Dropped
|
goat corpse (10%) |
Experience?
|
25 XP |
XP Tier
|
0 |
Role
|
Brute |
Spawns in
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|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
goat
Their curling horns are incised with the weathering script of time, and they chew cud without a care for the mess in their hairknot beard.
The goat is a low level creature in the Grazing hedonists faction. They can be found in the hills and mountains as well as on the surface of Red Rock and the Rust Wells. They can also be found as part of the Merchants' Guild faction alongside goat herders.
Their above average AV, \curved horns and Shield skill make them surprisingly robust for their low level.
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