Gunner-Knight Templar: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|Gunner-Knight Templar}} | | title = {{Qud text|Gunner-Knight Templar}} | ||
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| av = 4 | | av = 4 | ||
| dv = 5 | | dv = 5 | ||
| ma = 7 | | ma = 9 | ||
| weight = | | marange = 7+1d3 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Gunner-Knight Templar | | id = Gunner-Knight Templar | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = rY | |||
| renderstr = t | | renderstr = t | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Templar | | inheritingfrom = Templar | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+5d1 | | strength = 14+1d3+5d1 | ||
| agility = 14+1d3+5d1 | | agility = 14+1d3+5d1 | ||
| toughness = 14+1d3+5d1 | | toughness = 14+1d3+5d1 | ||
| intelligence = 14+1d3+5d1 | | intelligence = 14+1d3+5d1 | ||
| willpower = 14+1d3+5d1 | | willpower = 14+1d3+5d1 | ||
| ego = 14+1d3+5d1 | | ego = 14+1d3+5d1 | ||
| strengthmult = 1.25 | |||
| toughnessmult = 1.25 | |||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 25 | | electric = 25 | ||
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}} | | faction = {{creature faction|{{FactionID to name|Templar}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}} | | inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|GunnerKnightTemplarGuns|1|no|100|yes}} | ||
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name| | | skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}} | ||
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun. | | desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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* A {{favilink|folded carbide long sword}} | * A {{favilink|folded carbide long sword}} | ||
* One of the following guns:<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | * One of the following guns:<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref> | ||
** {{favilink|eigenrifle}} ( | ** {{favilink|eigenrifle}} (46.5% chance) | ||
** {{favilink|hypertractor}} ( | ** {{favilink|hypertractor}} (15.1% chance) | ||
** {{favilink|freeze ray}} ( | ** {{favilink|freeze ray}} (11.6% chance) | ||
** {{favilink|flamethrower}} ( | ** {{favilink|flamethrower}} (11.6% chance) | ||
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] ( | ** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (11.6% chance) | ||
** {{favilink|light rail}} (3.5% chance) | |||
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}}) | * Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}}) | ||
== Implant Chance == | |||
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]]. | |||
* The {{name}} has a 25% chance to be implanted. | |||
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher. | |||
== References == | == References == | ||
{{As | {{As of patch inline|2.0.202.96}} | ||
<references /> | <references /> | ||
Latest revision as of 16:32, 18 January 2024
Level: 24 | |
Attribute Range Mean Formula Attacker Level 1-24 600 XP Attacker Level 25-29 300 XP Attacker Level 30-34 60 XP Attacker Level 35+ 0 XP | |
Acid Res: 0 Elec Res: 25 Cold Res: 25 Heat Res: 25 | |
Character
|
t |
---|---|
ID?
|
Gunner-Knight Templar |
Faction
|
Putus Templar (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) folded carbide long sword1d10 4/9 x1(100%)Item from Templar Grenades x2(100%)x1(15%) Item from GunnerKnightTemplarGuns x1(100%) | |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse (100%) |
Experience?
|
600 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Oiled and brushed mail hang across their crooked spine and salient jaw. The color too was sucked out of their irises by their tangled lineage, and their wet rosy lips catch the light and toss it back across a sharp sneer. Their hands stick to the cold barrel of their gun.
Gunner-Knight Templars may appear as part of a legendary Putus Templar warband, and are notable for the guns and artillery they carry.
They are guaranteed to carry the following items:
- Some fullerite flake armor
- An ontological anchor
- A folded carbide long sword
- One of the following guns:[1]
- eigenrifle (46.5% chance)
- hypertractor (15.1% chance)
- freeze ray (11.6% chance)
- flamethrower (11.6% chance)
- grenade launcher and 6-106-10 (Avg: 8) mk III grenades (11.6% chance)
- light rail (3.5% chance)
- Two mk II or mk III grenades (or a stack of sower's seed)
Implant Chance
As is true for various members of the Putus Templar faction, Gunner-Knight Templar have a chance to be implanted with one or more cybernetics.[2][3] Implanted cybernetics can be removed from the corpse of a Gunner-Knight Templar with Butchery.
- The Gunner-Knight Templar has a 25% chance to be implanted.
- If implanted, the Gunner-Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.
References
This information is reliable as of patch 2.0.202.96. |
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