Telemetric visor: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Kt&amp;ye&amp;cl&amp;Ce&amp;Ym&amp;We&amp;Y&amp;Ct&amp;cr&amp;yi&amp;Kc &amp;Cvisor&amp;Y}}
| title = {{Qud text|{{Qud shader|telemetric|{{(}}telemetric{{)}}}} {{Qud shader|C|{{(}}visor{{)}}}}}}
| image = telemetric visor.png
| image = telemetric visor.png
| overrideimages = {{altimage start}}{{altimage | telemetric visor identified.png | type = identified}}{{altimage | telemetric visor unidentified.png | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 0
| dv = 0
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 60
| commerce = 60
| energycellrequired = yes
| chargeused = 1
| chargefunction = Techscanning
| id = Telemetric Visor
| complexity = 5
| complexity = 5
| tier = 5
| tier = 5
Line 11: Line 18:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;K
| colorstr = &amp;c
| tilecolors = cW
| renderstr = ]
| renderstr = ]
| id = Telemetric Visor
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = BaseEyewear
| inheritingfrom = Armor
| dynamictable = {{Dynamic object|Items|Telemetric Visor}}
| unidentifiedimage = telemetric visor unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = visor
| wornon = Face
| wornon = Face
| supportedmods = CommonMods,HeadwearMods,EyewearMods,ElectronicsMods
| desc = The glass lune is showered in information across the electromagnetic channels.
| desc = The glass lune is showered in information across the electromagnetic channels.
| categories = Eyewear
| gameversion = 2.0.206.57
}}
}}
[[Category:Eyewear]]
<!-- END QBE -->
When worn and powered, the exact values for the [[AV]], [[DV]], and [[HP]] of inorganic creatures will be displayed. Additionally, all [[:Category:Energy Cells|Energy Cells]] will display their charge as a percent, and all [[:Category:Artifacts|Artifacts]] will be usable and treated as if the player has identified them.
When worn, powered, and [[Boot sequence|booted up]], provides [[techscanning]].
 
The inorganic-scanning counterpart to the {{Favilink|bio-scanning bracelet}}.


== Tips ==
{{Face Equipment Navbox}}
{{Opinion}}
[[Category:Scanners]]
* Useful to wear when interacting with merchants, because you'll be able to see what all of the merchant's ''weird artifacts'' are.

Latest revision as of 01:44, 19 January 2024

telemetric visor
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Techscanning

Complexity

5

Tier

5

<0005>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, headwear, eyewear, electronics

Character

]

ID?Use this ID to Wish for the item

Telemetric Visor

Worn On

Face

Spawns in

Items

Extra Info:
telemetric visor

The glass lune is showered in information across the electromagnetic channels.

Perfect

When worn, powered, and booted up, provides techscanning.