Vibro dagger: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|c|{{(}}vibro dagger{{)}}}}}} | | title = {{Qud text|{{Qud shader|c|{{(}}vibro dagger{{)}}}}}} | ||
| image = | | image = vibro dagger.png | ||
| overrideimages = {{altimage start}}{{altimage | vibro dagger identified.png | type = identified}}{{altimage | vibro dagger unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 4 | | pv = 4 | ||
| maxpv = 4 | | maxpv = 4 | ||
Line 10: | Line 10: | ||
| damage = 1d4 | | damage = 1d4 | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| weaponskill = {{SkillID to name|ShortBlades}} | | weaponskill = {{SkillID to name|ShortBlades}} | ||
| energycellrequired = yes | |||
| isthrown = yes | |||
| chargeused = 100 | | chargeused = 100 | ||
| chargefunction = Adaptive | | chargefunction = Adaptive Penetration | ||
| id = Vibro Dagger | | id = Vibro Dagger | ||
| complexity = 4 | | complexity = 4 | ||
Line 20: | Line 23: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | |||
| tilecolors = cy | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Dagger}} | | dynamictable = {{Dynamic object|Items|Vibro Dagger}} </br>{{Dynamic object|MeleeWeapons|Vibro Dagger}} | ||
| desc = A | | unidentifiedimage = vibro dagger unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = knife | |||
| supportedmods = BladeMods,WeaponMods,CommonMods,ElectronicsMods | |||
| desc = A matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way. | |||
{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}} | |||
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | {{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | ||
| categories = Short Blades | | categories = Short Blades | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->{{ | <!-- END QBE -->The {{Name}} is a [[Short Blade]] class [[Vibro weapons|Vibro weapon]]. Its base damage output is equivalent to a {{Favilink|steel dagger}}, making it slightly less charge efficient than a {{Favilink|vibro blade}}.{{Weapon Navbox}} | ||
{{Weapon Navbox}} | |||
[[Category:Short Blades]] | [[Category:Short Blades]] | ||
[[Category:Vibro Weapons]] | [[Category:Vibro Weapons]] | ||
[[Category:Thrown Weapons]] |
Latest revision as of 23:49, 18 January 2024
vibro dagger
5 lbs. Weight | |
PV (Unpowered)
|
5 |
---|---|
Charge per Use
|
100 |
Charge Used For
|
Adaptive Penetration |
Complexity
|
4 |
Tier
|
4 |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Vibro Dagger |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
vibro dagger
A matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.
Weapon Class: Short Blades (causes bleeding on critical hit)
When charged, this weapon's penetration value is equal to the defender's armor value.
The vibro dagger is a Short Blade class Vibro weapon. Its base damage output is equivalent to a steel dagger, making it slightly less charge efficient than a vibro blade.