Fidget cell: Difference between revisions

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Updated by egocarib with game version 2.0.204.48 using QBE v1.0rc2
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| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}} </br>{{Dynamic object|Trinkets|Fidget Cell}}
| unidentifiedimage = fidget cell unidentified.png
| unidentifiedimage = fidget cell unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedname = odd trinket
| unidentifiedaltname = small cube
| unidentifiedaltname = weird artifact
| wornon = Arm
| wornon = Arm
| supportedmods = EnergyCellMods
| supportedmods = EnergyCellMods
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.204.48
| gameversion = 2.0.207.72
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
A {{name}} is a passively recharging [[energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.


{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment.
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment.
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==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a {{f|recoiler}}) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.


{{Energy Cell Navbox}}
{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}
[[Category:Arm Equipment]]
[[Category:Arm Equipment]]

Latest revision as of 04:26, 9 April 2025

fidget cell
$
60.00
Commerce Value
1
lb.
Weight
Max Charge

2500

Complexity

1

Tier

'"`UNIQ--finalizedvar-0--QINU`"'

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

energy cell

Character

'

ID?Use this ID to Wish for the item

Fidget Cell

Worn On

Arm

Spawns in

EnergyCells
Items
Trinkets

Extra Info:
fidget cell

Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.

Perfect

A fidget cell is a passively recharging energy cell. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.

fidget cells do not recharge while slotted inside weapons or equipment.

Tips

This section is opinion-based. Your mileage may vary.
  • Due to their non-sunlight-dependent recharging, it is a good idea to bring a fidget cell (and a recoiler) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.