Wishes: Difference between revisions
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Here wishes are sorted into headings based on what they do. Consider using the table of contents at the beginning of this article to jump to a topic of interest. | Here wishes are sorted into headings based on what they do. Consider using the table of contents at the beginning of this article to jump to a topic of interest. | ||
Entering any input not covered by a more specific wish will perform a lexigraphic search (using a Levenshtein distance algorithm) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.{{Code Reference|namespace=XRL|class=WishSearcher|method=SearchForWish}} Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone. | Entering any input not covered by a more specific wish will perform a lexigraphic search (using a [https://en.wikipedia.org/wiki/Levenshtein_distance Levenshtein distance algorithm]) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.{{Code Reference|namespace=XRL|class=WishSearcher|method=SearchForWish}} Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone. | ||
In the names of wishes, <code><</code> angle brackets <code>></code> indicate a blank to fill in and <code>[</code> square brackets <code>]</code> indicate an optional part. | In the names of wishes, <code><</code> angle brackets <code>></code> indicate a blank to fill in and <code>[</code> square brackets <code>]</code> indicate an optional part. |
Revision as of 22:47, 5 August 2020
This information is reliable as of patch 2.0.200.81. If this is no longer the current patch, you can help by updating it. |
A wish is a command that can be executed by the player through a console accessible with a key binding (by default not bound). They are generally considered debug commands, but may also be of use setting up special runs or for whatever else the player would like to use them for.
Binding the wish command
To bind wishing to a key combination:
- From the main view, press Escape to open the main menu.
- Select the Key Mapping menu option.
- Use the arrow keys to scroll to the Debug section.
- Scroll to Wish and press Enter.
- Press whatever key combination you would like to access the wish console with.
- For example, Ctrl+Shift+W.
(The game may prompt you if your chosen combination is already taken by something else.)
Now it should be possible to wish from the main view.
List of wishes
Here wishes are sorted into headings based on what they do. Consider using the table of contents at the beginning of this article to jump to a topic of interest.
Entering any input not covered by a more specific wish will perform a lexigraphic search (using a Levenshtein distance algorithm) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.[1] Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone.
In the names of wishes, <
angle brackets >
indicate a blank to fill in and [
square brackets ]
indicate an optional part.
Special modes
All special modes are off by default. Once turned on, they remain in effect across game sessions until either they're turned off or the game is closed. They can be turned off by using the same wish that turned them on.
calm
cool
idkfa
- You cannot lose hit points.
- Your hydration is always at maximum.
- Your attacks that penetrate instantly kill.
- You cannot become lost from moving on world map tiles.
- You can move through normally impassible objects, such as walls.
- You can automove (such as autoexplore) while a hostile creature is visible.
However, you can still die from effects that kill without inflicting damage, such as the gaze of the lithofex.
In all of the aforementioned points, "you" refers to the player body at any given time. Swapping bodies after activating God Mode will cause it to start applying to the new body.Character stats and effects
clean
cleaneffects
cloacasurprise
confusion:<duration>:<level>
cooktestunits:<domain,domain>
cooktestunits:<domain,domain>
daze
decapitateme
dismember:<limb name>
effect:<effect id>
famished
hungry
license[:<tier>]
mutation:<id>
mutationbgone:<id>
notlost
pro
showmygender
slow
spend
supermutant
trip
xpmul:<amount>
xp:<amount>
xpverbose:<amount>
Conversations
conv:<id>[:<speakerblueprint>]
convnode:<id>:<startnode>[:<speakerblueprint>]
Diseases and infections
glotrotonset
glotrot
glotrotfinal
cureglotrot
ironshankonset
ironshank
cureironshank
fungone
glowcrust
curefungus
Factions
clearfactionmembership
factionrep:<id>:<amount>
traveler
wandermode
Going places
blink
crossintobright
godown:<n>
n
levelsgoto:<n>
returntoqud
sultantomb1
sultantomb6
thinworld
thinworldx
thinworld
zone:<id>
Quests
questdebug
startquest:<quest name>
quest:<quest name>
finishqueststep:<quest name>:<step name>
completequest:<quest name>
stage2
stage3
stage4
stage5
stage6
stage8 OR tombbetastart
sherlock
hindrenawardtest,<Motive>,<Circumstance>,<Thief>
hindrentexttest,<Motive>,<Circumstance>,<Thief>
finishallquests
Rolling dice
roll:<die expression>
rollmax:<die expression>
rollmin:<die expression>
Skills
axer
cluber
fencer
masterchef
sblader
skillpoints
smartass
Spawning things
allbox
clone
extraculthunter
extrasolohunter
leadslugs
object:<id>
playerlevelmob
randomrelic:<n>
n
random relicsrelic
smartitem:<id>
testhero:<base type>
Miscellaneous
auditblueprints
beguile
bits[:<>]
bodyparttypes
bookfuck
.rtf
filesbookfuckonefile
bordertest
checkforpart:<part>
clearach!!!
copy
cyber
day
dude
eventtest
explodingpalm
filljournal
find:<blueprint>
findduplicaterecipes
findfarmers
fungalvision
garbagetest
geno:<name>
glass
groundliquid
heapshot
makevillage
markofdeath
markofdeath?
maxmod
mazetest
memcheck
minime
nanoterm
night
objdump
ObjectDump.txt
optionspop
playeronly
popuptest
powergrid
powergriddebug
powergrid
but with more debug loggingpowergridruin
purgeobjectcache!
rebuild
reequip
regionalize
reload
reshephgospel
reveal1sultanhistory
revealobservations
randomitems
seed:<n>
shove
showcooldownminima
showgenders
showintproperty:<prop>
shownamingchances
showpronounsets
showrandomfaction
showrandomfactionexceptbeasts
showrandomfactionshortname
showrandomoldfaction
showstringproperty:<prop>
somethinggoeswrong
sultanhistory
sultanmuralwalltest
sultanreveal
sultantest:<attributes>
swap
test437
testcardinal
testmadness
testmarkup
testobjects
testordinal
testpets
testpop
testrig
teststringbuilder
togglementalshields
topevents
tunneltest
villageprops
villagereveal
wavetilegen
weather
websplat
whatami
where?
xy
Wishes with unlisted functions
This article has information that is missing or not up to par.
Reason: What do these wishes do? How are they used? |
Reason: What do these wishes do? How are they used?
a:<word>
auditrenderlayers
clearstatshifts
disablemarkup
enable markup
expand
factionsheeter
getstringgamestate(?)
hasblueprintbeenseen:<blueprint>
highpools
highreg
othowander1
pluralize:<word>
pushgameview <view>
RandomNoTakeObject
rebuildbody:<asAnatomy>
removepart:<part>
revealmapnotes
revealsecret:<secret id>
rollcached:<dice expression>
rollmaxcached:<dice expression>
rollmincached:<dice expression>
setstringgamestate(?)
sheeter
showstatshifts
spawn:<object>
stat:<statid>:<value>
statbonus:<statid>:<value>
statpenalty:<statid>:<value>
sultanrelics
testendmessage
testzoneparse
unequip:<limb name>
References
- ↑
XRL.WishSearcher
, methodSearchForWish