Compute power: Difference between revisions
Jump to navigation
Jump to search
note rules text being static |
m add navbox |
||
Line 51: | Line 51: | ||
|} | |} | ||
Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will. | Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will. | ||
{{Mechanics Navbox}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 19:23, 14 August 2020
"Compute power on the local lattice" is a resource provided by co-processors that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal. Items that benefit from compute power are:
Item or behavior | Feature affected |
---|---|
![]() |
Density of normality gas |
![]() |
Rebuke level bonus |
![]() |
Cooldown |
![]() |
Bonus and duration |
![]() |
Cooldown |
![]() |
Inspect and disassemble bonuses |
![]() |
Bonuses and duration |
![]() |
Teleportation cooldown |
![]() |
Range |
![]() |
Bonus levels |
![]() |
Chance to target an incoming projectile |
Morphogenetic | Save difficulty |
Nav | Bonus levels |
Nulling | Effect strength |
Most boot sequences | Time to boot |
Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a communications interlock or
penetrating radar will not change with your compute power, but the actual performance of the device will.
|