Kah's loop: Difference between revisions
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{{Qud shader|rules|{{(}}Wearer may take any action while sprinting at no additional penalty.{{)}}}} | {{Qud shader|rules|{{(}}Wearer may take any action while sprinting at no additional penalty.{{)}}}} | ||
| categories = Armlets | | categories = Armlets | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE -->When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]: | <!-- END QBE -->When equipped, {{name}} spends 100 turns [[Boot sequence|booting up]]. Once it is complete, the wearer is granted an enhanced [[sprint]]: |
Revision as of 19:39, 24 June 2024
Kah's loop
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
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Character
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ID?
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Kah's Loop |
Worn On
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Extra Info:
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Infobox data from game version 2.0.207.72
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When equipped, Kah's loop spends 100 turns booting up. Once it is complete, the wearer is granted an enhanced sprint:
- Actions that normally would be penalized in accuracy while sprinting (namely, firing a missile weapon) will no longer as long as this is booted up.
- Many actions that normally cancel sprinting, such as attacking or using physical mutations, do not cancel sprinting while this item is booted up.
Recall Story
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