Like most items, the distribution and spawning of cybernetics is in-part based on zone tier. However, unlike other items, cybernetics are not assigned individual tiers. Instead, depending on license cost, every implant is categorized as being either low-tier, mid-tier or high-tier. Implants which cost 1-2 points are considered low tier, those with a license cost of 3 points are mid-tier, with any implants that have a license cost of 4 or above being considered high-tier.
While generally speaking, implants can be found more commonly in zone tiers which correspond to their namesake. The distribution is not completely clean,
A given implant is considered low tier if it has a license point cost of 1-2. Low-tier implants are most commonly found in zone tiers 1-3
Low-tier implants are commonly found in low-tier
Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a low-tier implant, the following sources provide the greatest odds of finding a copy:
The Rusted Archway contains 2 becoming nooks each with 1-2 implants taken from the tier 2 cybernetics drop table.
Mid-Tier Implant Acquisition
A given implant is considered mid-tier if it has a license point cost of exactly 3. Mid-tier implants are most commonly found in mid and high-tier zones, though unlike low-tier implants are not re
village tinkers from villages which happen to spawn in mid-tier zones such as Rivers or banana groves can, upon restock, sometimes offer 2-4 implants taken from the zone's corresponding cybernetics table.
A given implant is considered high-tier if it has a license point cost of 4 and above. High-tier implants are commonly found in high-tier zones, with zone tier 8 provding the greatest odds
Due to Lone Aristocrat/Sandbox/acquisition section drafting being considered a high-tier implant, the following sources provide the greatest odds of finding a copy:
Alternative Method
Alternatively, if the user would rather guarantee eventual access to a copy of Lone Aristocrat/Sandbox/acquisition section drafting, they can take the following action:
Under normal circumstances, the guaranteed gutsmonger present at the Six Day Stilt only provides a restocking inventory of 6-8 implants taken from the cybernetics 1 drop table. However, gutsmongers, unlike most other merchants, adjust the tier of their wares to correspond with whatever zone they are currently standing within. This essentially means, that if the user were to make a gutsmonger a follower, such as by using the Proselytizeskill or a love injector, the user could then transport said gutsmonger to a mid-tier location such as Ezra, in order to have access to a permanent and restocking source of mid-tier implants.
The newly transported gutsmonger can then be cloned with a rebukedcloneling in order to massively increase the number of cybernetics available each restock. Allowing the user with enough dedicated farms to eventually obtain any implant of any tier.