Drop of nectar

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Revision as of 04:47, 14 July 2025 by Myrsta (talk | contribs) (Make extra clear that it uses its own rng (channel), despite rerolling seed for mutation buys and brine.)
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drop of nectar
Weight

0#

100

Character

%

ID?Use this ID to Wish for the item

Drop of Nectar

None

Cooking Effect

uncertain attribute-based effects

Spawns in

Items

drop of nectar

Eaters' nectar was extracted from its injector, thickened in the acrid air, and bottled for culinary use.

Perfect

When a drop of nectar is used in a recipe, there is 25% chance to get +1 to all base Attributes (Agility, Strength, Toughness, Willpower, and Ego) permanently. No matter the outcome, this will reseed the mutation pool next time a mutation is bought, as well as resetting brain brine's random seed.[1]

The result cannot be rerolled with Precognition or other means. While the cooking effect will reset the random seed for the above uses, the same is NOT true for the reverse. The only way to reroll the outcome is by using the effect in a recipe; the 75% failure rate is unavoidable.[1][2]

If in a named recipe, the name can have the adjectives "god", "divine", "godly" or the noun "nectar".

Obtaining

Besides being preservable from an Eaters' nectar injector, a drop of nectar can be occasionally bought from chefs and kippers; the chance to stock it heavily depends on the current zone tier. It is one of the few ingredients that never appear in a dynamically generated clay oven.[3] Cooking with canned Have-It-All or a food cube has a 1.47% chance of replicating the drop of nectar's effects, while wild rice gets 5.95%.

References

This information is reliable as of patch 2.0.203.28.
  1. 1.0 1.1 XRL.World.GameObject, method PermuteRandomMutationBuys
  2. XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent, method Init
  3. XRL.World.Parts.CookingRecipe, method RollOvenSafeIngredient