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  • Domination (category Mental Mutations) (section Creatures with Domination)
    Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,
    7 KB (751 words) - 00:09, 4 February 2024
  • Bilge Sphincter (category Physical Mutations) (section Creatures with Bilge Sphincter)
    targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca
    2 KB (210 words) - 22:21, 20 March 2024
  • Mental Mirror (category Mental Mutations) (section Creatures with Mental Mirror)
    50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive
    3 KB (387 words) - 00:10, 4 February 2024
  • Flaming Ray (category Physical Mutations) (section Creatures with Flaming Ray)
    located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray
    6 KB (432 words) - 23:53, 3 February 2024
  • skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively
    809 bytes (94 words) - 20:29, 5 April 2022
  • Horns (category Physical Mutations) (section Creatures with Horns)
    Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's
    7 KB (557 words) - 23:55, 3 February 2024
  • Sleep Gas Generation (category Physical Mutations) (section Creatures with Sleep Gas Generation)
    Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves
    5 KB (497 words) - 00:00, 4 February 2024
  • Multiple Arms (category Physical Mutations) (section Creatures with Multiple Arms)
    doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots
    4 KB (454 words) - 23:31, 14 May 2024
  • Heightened Hearing (category Physical Mutations) (section Creatures with Heightened Hearing)
    looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range
    5 KB (397 words) - 23:53, 3 February 2024
  • Teleport Other (category Mental Mutations) (section Creatures with Teleport Other)
    adjacent creature to a random nearby location. Cooldown: (level based) Teleport Other is a mental mutation that allows the player to teleport a creature to a
    3 KB (290 words) - 00:13, 4 February 2024
  • Kindle (category Mental Mutations) (section Creatures with Kindle)
    on the user's willpower (WI) attribute: No creatures have this mutation by default. XRL.World.Parts.Mutation.Kindle XRL.World.Parts.TorchProperties
    963 bytes (117 words) - 00:09, 4 February 2024
  • Two-headed (category Physical Mutations) (section Creatures with Two-headed)
    are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to
    5 KB (544 words) - 00:03, 4 February 2024
  • ability, respectively. If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level
    1 KB (112 words) - 13:00, 21 May 2023
  • Space-Time Vortex (category Mental Mutations) (section Creatures with Space-Time Vortex)
    page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time
    5 KB (694 words) - 00:11, 4 February 2024
  • granted by Equipment/Mutation/Cybernetics + Floor ( AGI- 16 2 ) {\displaystyle {\text{Total DV}}=6+{\text{DV granted by Equipment/Mutation/Cybernetics}}+{\text{Floor}}({\frac
    2 KB (291 words) - 09:33, 20 November 2021
  • deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation
    3 KB (244 words) - 14:57, 18 January 2024
  • Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons
    5 KB (748 words) - 08:06, 14 April 2022
  • Pyrokinesis (category Mental Mutations) (section Creatures with Pyrokinesis)
    (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage
    7 KB (335 words) - 00:11, 4 February 2024
  • Freezing Ray (category Physical Mutations) (section Creatures with Freezing Ray)
    on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray
    7 KB (472 words) - 23:53, 3 February 2024
  • Cryokinesis (category Mental Mutations) (section Creatures with Cryokinesis)
    Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level
    7 KB (362 words) - 00:08, 4 February 2024

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