Canned Have-It-All: Difference between revisions
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{{name|caps}} is a [[cooking]] ingredient that | {{name|caps}} is a [[cooking]] ingredient that applies [[random cooking effects]]. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.{{Code Reference | namespace = XRL.World.Parts | class = Campfire | method = CookFromIngredients}} | ||
If in a named recipe, the name can have the adjective "all" or the noun "everything".{{File Reference| file=HistorySpice | type=.json}} | |||
If in a named recipe, the name can have the adjective "all" or the noun "everything"{{File Reference| file=HistorySpice | type=.json | |||
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{{References|2.0.204.75}} | {{References|2.0.204.75}} |
Revision as of 14:13, 21 May 2023
This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.204.75. If this is no longer the current patch, you can help by updating it.
canned Have-It-All
Weight
|
0# |
---|---|
10 | |
Character
|
% |
ID?
|
Canned Have-It-All |
Food Contains
|
Meat Plants |
Snack | |
Cooking Effect
|
|
Spawns in
|
|
Infobox data from game version 2.0.204.75
|
canned Have-It-All
The stencil on the tin depicts an animal with claws, or are they hooves? Snoods (or horns? antlers?) pucker its nose and brow. Shaggy, knotted fur, or ruffled feathers, sheath it from the heat (or cold).
Canned Have-It-All is a cooking ingredient that applies random cooking effects. If it is used in a recipe created by Carbide Chef, the ingredient required will be of a random ingredient of the effect chosen, not Canned Have-It-All.[1]
If in a named recipe, the name can have the adjective "all" or the noun "everything".[2]
References
This information is reliable as of patch 2.0.204.75. |
This information is reliable as of patch 2.0.204.75.