Castes: Difference between revisions
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Syntaxaire (talk | contribs) (Horticulturalists start with tonic injectors) |
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| [[Cooking and Gathering]], [[Harvestry]], [[Axe Proficiency]], [[Bow and Rifle]] ([[Steady Hands]], [[Draw a Bead]]), [[Wilderness Lore: Jungles]] | | [[Cooking and Gathering]], [[Harvestry]], [[Axe Proficiency]], [[Bow and Rifle]] ([[Steady Hands]], [[Draw a Bead]]), [[Wilderness Lore: Jungles]] | ||
| style="text-align:center;"|a | | style="text-align:center;"|a | ||
| Start with a [[bio-scanning bracelet]] | | Start with a [[bio-scanning bracelet]] and a selection of [[tonic|tonic injectors]]. | ||
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| Priest of All Suns | | Priest of All Suns |
Revision as of 18:45, 4 July 2020
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
Castes are one aspect of character creation in Caves of Qud. There are 12 castes available. Castes are only available for True kin. Each caste has their own bonuses to stats, skills, and starting inventory. The counterpart of castes for Mutants are Callings.