Caves of Qud Wiki: Difference between revisions

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<metadesc>The comprehensive wiki resource for the game</metadesc>
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[[Category:{{SITENAME}}| ]]

Latest revision as of 18:17, 26 July 2023

Welcome
[ Wiki Editors ]

Welcome to the official wiki for Caves of Qud, a Science-Fantasy Roguelike RPG developed by Freehold Games and set in the exotic, deeply-simulated, far-future world of Qud.

This wiki is run and maintained by the players, and graciously hosted by the developers. Infoboxes updated every patch.

Live and Drink, knowledge-seeker.

Latest Patch Note
Feature Friday - May 18, 2024 - 'beta' branch
207.40 - 'beta' branch
  • Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest.
  • Added icons for gloves and wings mod categories.
  • Tweaked the color of spendable AP and MP on the character sheet.
  • Removed the prerelease inventory and trade options.
  • Revised the Mechanimist convert's dialog.
  • Replaced the Joppa monuments with history books in Irudad's library.
  • Reversed the collapse/expand semantics on the Reputation page.
  • Added equipment shaders to crysteel and some unique items.
  • Journal categories are now sorted properly.
  • The modern equipment screen now properly displays limb cardinality.
  • You can now collapse/expand with left and right on the Reputation page.
  • Improved performance in liquid-heavy zones.
  • Improved memory overhead.
  • Improved turn performance.
  • Excluded BaseSwine from dynamic encounters.
  • Removed the watervine farmer & Mechanimist convert from dynamic encounters.
  • Added a timeout to precognition vfx if something goes wrong.
  • Legendary creature titles no longer get doubled in certain circumstances.
  • Gyre irons and bubble levels no longer close inventory when pressed and flipped, respectively.
  • Added safeguards against non-takeable or destroyed objects ending up on your person and cleaned up existing ones from saves.
  • Argyve will now wire up his loudspeaker after completing 'Weirdwire Conduit... Eureka!'.
  • Improved performance in zones with large power grids.
  • Fixed a bug that prevented the salt dunes music track from playing.
  • Fixed starting village Mechanimist converts having watervine farmer gear despite not all being watervine farmers.
  • Fixed some layout issues in the game object picker.
  • Fixed an issue with pagination in windowed lists.
  • Fixed a bug that rarely caused the hotkey display in the item picker to truncate.
  • Fixed a rare layout exception in the equipment paperdoll.
  • Fixed some excess memory allocation in the journal map.
  • Fixed an issue that sometimes allowed main menu commands to be triggered after continuing a game.
  • Fixed several mouse input issues when modern UI was disabled.
  • Fixed input on the console trade window.
  • Fixed an exception when tabbing left through only one category.
  • Fixed starch and lignin being removed.
  • Fixed popups being hidden by other interface elements.
  • Fixed errors when fetching icons for world generation.
  • Fixed companions not re-evaluating their equipment after finishing a trade.
  • Fixed a bug that prevented you from acquiring the Spread Pax quest.
  • Fixed the category display for morphotype mutations.
  • Fixed a bunch of bugs in page up and page down in pooled-window scrollers.
  • Fixed a bug in the formatting of the tinkering screen.
  • Fixed a bug that stopped hotkeys from working on an equipment item after interacting with it with a popup until it was reselected.
  • Fixed a bug that rarely caused the wrong item to be selected in the modern game object picker.
  • Fixed the default categories for equipping to a hand.
  • Fixed an issue that sometimes prevented spray bottles from working.
  • Fixed an issue causing weird stuff like [widgets] to show up in inventory.
  • Fixed a minor formatting issue in the show cybernetics hotkey display.
  • Fixed twinning and trining lampreys generating erroneous copies.
  • Fixed a bug that caused Joppa to not be available as an option for the slynth.
  • Fixed a bug that caused expired temporary cells and ammo to sometimes drop to the ground.
  • Fixed some message variables not being parsed correctly.
  • Fixed key input on the map editor.
— 2024-05-18 04:26:37