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<div class="nomobile" style="text-align: right;"><small>Main page sections: [[/Main Content|Main Content]] · [[/Welcome|Welcome]] · [[/Misc Wiki|Misc Wiki]] · [[/External Links|External Links]] ·. Changes for the main page can be proposed [[Talk:{{SITENAME}}|here]]. </small></div> | |||
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Latest revision as of 18:17, 26 July 2023
Welcome
[ Wiki Editors ]
Welcome to the official wiki for Caves of Qud, a Science-Fantasy Roguelike RPG developed by Freehold Games and set in the exotic, deeply-simulated, far-future world of Qud.
This wiki is run and maintained by the players, and graciously hosted by the developers. Infoboxes updated every patch.
Live and Drink, knowledge-seeker.
Wiki Contents
Wiki Tools
Latest Patch Note
- Feature Friday - May 18, 2024 - 'beta' branch
- 207.40 - 'beta' branch
- Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest.
- Added icons for gloves and wings mod categories.
- Tweaked the color of spendable AP and MP on the character sheet.
- Removed the prerelease inventory and trade options.
- Revised the Mechanimist convert's dialog.
- Replaced the Joppa monuments with history books in Irudad's library.
- Reversed the collapse/expand semantics on the Reputation page.
- Added equipment shaders to crysteel and some unique items.
- Journal categories are now sorted properly.
- The modern equipment screen now properly displays limb cardinality.
- You can now collapse/expand with left and right on the Reputation page.
- Improved performance in liquid-heavy zones.
- Improved memory overhead.
- Improved turn performance.
- Excluded BaseSwine from dynamic encounters.
- Removed the watervine farmer & Mechanimist convert from dynamic encounters.
- Added a timeout to precognition vfx if something goes wrong.
- Legendary creature titles no longer get doubled in certain circumstances.
- Gyre irons and bubble levels no longer close inventory when pressed and flipped, respectively.
- Added safeguards against non-takeable or destroyed objects ending up on your person and cleaned up existing ones from saves.
- Argyve will now wire up his loudspeaker after completing 'Weirdwire Conduit... Eureka!'.
- Improved performance in zones with large power grids.
- Fixed a bug that prevented the salt dunes music track from playing.
- Fixed starting village Mechanimist converts having watervine farmer gear despite not all being watervine farmers.
- Fixed some layout issues in the game object picker.
- Fixed an issue with pagination in windowed lists.
- Fixed a bug that rarely caused the hotkey display in the item picker to truncate.
- Fixed a rare layout exception in the equipment paperdoll.
- Fixed some excess memory allocation in the journal map.
- Fixed an issue that sometimes allowed main menu commands to be triggered after continuing a game.
- Fixed several mouse input issues when modern UI was disabled.
- Fixed input on the console trade window.
- Fixed an exception when tabbing left through only one category.
- Fixed starch and lignin being removed.
- Fixed popups being hidden by other interface elements.
- Fixed errors when fetching icons for world generation.
- Fixed companions not re-evaluating their equipment after finishing a trade.
- Fixed a bug that prevented you from acquiring the Spread Pax quest.
- Fixed the category display for morphotype mutations.
- Fixed a bunch of bugs in page up and page down in pooled-window scrollers.
- Fixed a bug in the formatting of the tinkering screen.
- Fixed a bug that stopped hotkeys from working on an equipment item after interacting with it with a popup until it was reselected.
- Fixed a bug that rarely caused the wrong item to be selected in the modern game object picker.
- Fixed the default categories for equipping to a hand.
- Fixed an issue that sometimes prevented spray bottles from working.
- Fixed an issue causing weird stuff like [widgets] to show up in inventory.
- Fixed a minor formatting issue in the show cybernetics hotkey display.
- Fixed twinning and trining lampreys generating erroneous copies.
- Fixed a bug that caused Joppa to not be available as an option for the slynth.
- Fixed a bug that caused expired temporary cells and ammo to sometimes drop to the ground.
- Fixed some message variables not being parsed correctly.
- Fixed key input on the map editor.
- Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest.
- — 2024-05-18 04:26:37
Links
Discussion | |
Official Discord · CoQ Subreddit · Steam Forums · GOG Forums |
Purchase & Download | |
Steam · itch.io · GOG |
Other Resources | |
Qudzoo · Steam Guides · Public Issue Tracker |
Miscellaneous | |
Official Website · Developer Facebook · Developer Twitter · Developer Patreon · Videos |
Wiki Community
We are currently maintaining 13,957 pages (3,464 articles)!
Recent changes | New pages | Missing pages
- How to help
- See how you can help contribute to the Caves of Qud Wiki! Remember to maintain a standard for grammar and punctuation in your contributions according to the Style Guide and Policy and Rules, please.
- Register
- Request an account to keep track of your contributions.
- To communicate directly with the core wiki team, you may join our Discord server and send a message in
#wiki-discussion
, or to@Dij
. You can also use the steam wiki thread.