Ceremonial vibrokhopesh: Difference between revisions

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m (add vibro category)
(→‎Tips: Changing some syntax and fixing errors but leaving the parts of the tip that were already here here, even if the damage type recs feel like a bit of a nothing burger for a player who has managed to obtain a khopesh.)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|ceremonial vibrokhopesh}}
| title = {{Qud text|ceremonial vibrokhopesh}}
Line 7: Line 8:
| pvpowered = yes
| pvpowered = yes
| damage = 1d10+2
| damage = 1d10+2
| chargeused = 20
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 255
| commerce = 255
| weaponskill = {{SkillID to name|LongBlades}}
| chargeused = 20
| chargefunction = Adaptive Penetration
| id = Ceremonial Khopesh
| tier = 7
| tier = 7
| weaponskill = {{SkillID to name|LongBlades}}
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = Ky
| renderstr = \
| renderstr = \
| id = Ceremonial Khopesh
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes}}
| twohanded = no
| metal = yes
| inheritingfrom = Long Sword3
| inheritingfrom = Long Sword3
| dynamictable = {{Dynamic object|MeleeWeapons}}
| dynamictable = {{Dynamic object|Items|Ceremonial Khopesh}} </br>{{Dynamic object|MeleeWeapons|Ceremonial Khopesh}}
| desc = This blade is bowed and black as the desert night. The hilt is inscribed with gold, calligraphic glyphs.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = A ribbon of azzurum runs through the hilt and pilots the outer arc of phantom steel. The blade's edge blurs into the script of a dead stanza.
 
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| gameversion = 2.0.206.65
}}
}}
[[Category:Long Blades]]
<!-- END QBE -->
 
The {{name}} (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals significant damage and has the [[Vibro weapons|Vibro]] property. This means that its {{PV}}[[PV]] will match the target's {{AV}}[[AV]], like a {{favilink|vibro blade}}.
 
Unlike the vibro blade, the {{name}} has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.
 
It requires 3 turns to fully [[Boot sequence|boot]]. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.
 
{{favilink|Saad Amus}} and all {{favilink|clone of Saad Amus|clones of Saad Amus, the Sky-Bear}} spawn with one equipped in their main hand.
 
==Zero Point Energy Collector==
{{main|Power#Zero Point Energy Collector}}
The Zero Point Energy Collector (ZPEC) is a EMP-sensitive part that charges the {{name}} depending on the current world that the blade resides in.
 
As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.
 
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the ZPEC to stop providing energy to the vibrokhopesh.
 
==Tips==
{{Opinion}}
* Modding a Vibrokhopesh to be [[Sharp]] adds +1{{PV}}[[PV]], which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
*Since ZPEC produces 40 charge per turn but only consumes 20, you can add up to two elemental damage modifications to the vibrokhopesh without needing to supplement the power consumption with energy cells.
**Each modification can add an additional 6 to 10 damage, depending on modification. If you aim to deal with robots it is recommended to use the [[electrified]] modification; on the other hand, modding the vibrokophesh with [[freezing]] can make up for low agility, since frozen enemies are easy to hit.
**Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArcGenerator, will prefer ZPEC over the installed cell, so energy will not be wasted.
 
== Trivia ==
{{Speculation}}
 
* A khopesh is a variety of sickle-like sword, with the cutting edge on the outside edge of the crescent, believed to have evolved from battle axes. The {{Name}} is purely a long blade, however, and has no function as an [[axe]].
{{Weapon Navbox}}
 
[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]

Latest revision as of 02:16, 22 February 2024

ceremonial vibrokhopesh
Ceremonial vibrokhopesh.png
Adaptive PV
(Vibro)
♥
1d10+2
average: 7.5range: 3-12
$
255.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

4/4

Charge per Use

20

Charge Used For

Adaptive Penetration

Tier

7

Skill Used

Long Blade

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

longblade, blade, melee weapon, general

Character

\

ID?Use this ID to Wish for the item

Ceremonial Khopesh

Spawns in

Items
MeleeWeapons

Extra Info:
ceremonial vibrokhopesh

A ribbon of azzurum runs through the hilt and pilots the outer arc of phantom steel. The blade's edge blurs into the script of a dead stanza.

Weapon Class: Long Blades (increased penetration on critical hit)

Perfect


The ceremonial vibrokhopesh (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals significant damage and has the Vibro property. This means that its PV will match the target's ♦AV, like a vibro blade.

Unlike the vibro blade, the ceremonial vibrokhopesh has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.

It requires 3 turns to fully boot. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.

Saad Amus, the Sky-Bear and all clones of Saad Amus, the Sky-Bear spawn with one equipped in their main hand.

Zero Point Energy Collector

Main article: Power#Zero Point Energy Collector

The Zero Point Energy Collector (ZPEC) is a EMP-sensitive part that charges the ceremonial vibrokhopesh depending on the current world that the blade resides in.

As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.

How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of normality. This means that being in a normality field or normality gas will cause the ZPEC to stop providing energy to the vibrokhopesh.

Tips

This section is opinion-based. Your mileage may vary.
  • Modding a Vibrokhopesh to be Sharp adds +1PV, which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
  • Since ZPEC produces 40 charge per turn but only consumes 20, you can add up to two elemental damage modifications to the vibrokhopesh without needing to supplement the power consumption with energy cells.
    • Each modification can add an additional 6 to 10 damage, depending on modification. If you aim to deal with robots it is recommended to use the electrified modification; on the other hand, modding the vibrokophesh with freezing can make up for low agility, since frozen enemies are easy to hit.
    • Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArcGenerator, will prefer ZPEC over the installed cell, so energy will not be wasted.

Trivia

Caution: This article or section contains unverified speculation and should not be considered canonical.
  • A khopesh is a variety of sickle-like sword, with the cutting edge on the outside edge of the crescent, believed to have evolved from battle axes. The ceremonial vibrokhopesh is purely a long blade, however, and has no function as an axe.