Cragmensch luminary: Difference between revisions

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(description)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 4 users not shown)
Line 5: Line 5:
| lv = 20
| lv = 20
| hp = 25
| hp = 25
| av = 17
| av = 15
| dv = -8
| dv = 2
| ma = 6
| ma = 6
| marange = 5+1d2
| marange = 5+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Cragmensch Luminary
| id = Cragmensch Luminary
Line 16: Line 16:
| tilecolors = Bw
| tilecolors = Bw
| renderstr = t
| renderstr = t
| corpse = LargeBoulder
| corpsechance = 90
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Cragmensch
| inheritingfrom = Cragmensch
| quickness = 40
| quickness = 40
Line 39: Line 37:
| faction = {{creature faction|{{FactionID to name|Cragmensch}}|100}}
| faction = {{creature faction|{{FactionID to name|Cragmensch}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Cragmensch Fist|2|no|100}}
| inventory = {{inventory|Cragmensch Fist|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}}
| skills = {{SkillID to name|Cudgel}}
| mutations = {{creature mutation|{{MutationID to name|StunningForce}}|3|21}}
| mutations = {{creature mutation|{{MutationID to name|StunningForce}}|3|21}}
| desc = Ideas like the tetravalence of carbon and silicon were suffocated in the thick valley air of jungle hamlets. The human gatherer who mounts a root-braided hillock and looks out to the horizon in wonder, who descries flecks of granite stirring on the mountain face, and who with ancestral dread ponders what toll the rocks themselves are animated to collect, he can't know the miracles of chemistry that sophists inscribed in data disks at the Long Before. Those miracles are to him the ciphers of god-things.
| desc = Ideas like the tetravalence of carbon and silicon were suffocated in the thick valley air of jungle hamlets. The human gatherer who mounts a root-braided hillock and looks out to the horizon in wonder, who descries flecks of granite stirring on the mountain face, and who with ancestral dread ponders what toll the rocks themselves are animated to collect, he can't know the miracles of chemistry that sophists inscribed in data disks at the Long Before. Those miracles are to him the ciphers of god-things.
| categories = Cragmensch
| categories = Cragmensch
| gameversion = 2.0.202.40
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a creature belonging to the [[cragmensch]] faction. Cragmensch luminaries can be found in {{favilink|Bethesda Susa}}. They can also be found, very rarely, in the {{favilink|Rust Wells}}, {{favilink|Golgotha}}, and the {{favilink|Asphalt Mines}}.{{XML Ref|encounter}}
A {{name}} is a creature belonging to the [[cragmensch]] faction. Cragmensch luminaries can be found in {{favilink|Bethesda Susa}}. They can also be found, very rarely, in the {{favilink|Rust Wells}}, {{favilink|Golgotha}}, and the {{favilink|Asphalt Mines}}.{{XML Ref|encounter}}


Cragmensch luminaries attack in melee with their {{favilink|hoary fist|plural}}, natural [[cudgel]] weapons with a to-hit bonus of 4 and a damage of {{Heart}}{{dice tooltip|3d3}}.{{XML Ref|object|Cragmensch Fist}} They will also attack at range with their [[Stunning Force]] mutation, which they possess at mutation level 3. To supplement their fists, cragmensch luminaries possess the [[Cudgel Proficiency]] skills.{{XML Ref|object|Cragmensch}}{{XML Ref|object|Cragmensch Luminary}}  
Cragmensch luminaries attack in melee with their {{favilink|hoary fist|plural}}, natural [[cudgel]] weapons with a to-hit bonus of 4 and a damage of {{Heart}}{{dice tooltip|3d3}}.{{XML Ref|object|Cragmensch Fist}} They will also attack at range with their {{favilink|Stunning Force}} mutation, which they possess at mutation level 3. To supplement their fists, cragmensch luminaries possess the [[Cudgel Proficiency]] skills.{{XML Ref|object|Cragmensch}}{{XML Ref|object|Cragmensch Luminary}}  


When cragmensch luminaries die, they will drop a {{favilink|large boulder}} instead of a corspe.<ref name="Cragmensch"/>
When cragmensch luminaries die, they will drop a {{favilink|large boulder}} instead of a corpse.<ref name="Cragmensch"/> This boulder must be moved or destroyed to find any other loot they may drop.


{{References|2.0.201.88}}
{{References|2.0.201.88}}

Latest revision as of 16:34, 18 January 2024

cragmensch luminary
Cragmensch luminary.png
Character

t

ID?Use this ID to Wish for cragmensch luminary

Cragmensch Luminary

Faction

cragmensch (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1000 XP

XP Tier

4

Role

Leader


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
cragmensch luminary

Ideas like the tetravalence of carbon and silicon were suffocated in the thick valley air of jungle hamlets. The human gatherer who mounts a root-braided hillock and looks out to the horizon in wonder, who descries flecks of granite stirring on the mountain face, and who with ancestral dread ponders what toll the rocks themselves are animated to collect, he can't know the miracles of chemistry that sophists inscribed in data disks at the Long Before. Those miracles are to him the ciphers of god-things.

Perfect

A cragmensch luminary is a creature belonging to the cragmensch faction. Cragmensch luminaries can be found in Bethesda Susa. They can also be found, very rarely, in the Rust Wells, Golgotha, and the Asphalt Mines.[1]

Cragmensch luminaries attack in melee with their \hoary fists, natural cudgel weapons with a to-hit bonus of 4 and a damage of ♥3d33-9 (Avg: 6).[2] They will also attack at range with their Stunning Force mutation, which they possess at mutation level 3. To supplement their fists, cragmensch luminaries possess the Cudgel Proficiency skills.[3][4]

When cragmensch luminaries die, they will drop a large boulder instead of a corpse.[3] This boulder must be moved or destroyed to find any other loot they may drop.

References

This information is reliable as of patch 2.0.201.88.
  1. EncounterTables.xml
  2. ObjectBlueprints.xml, object name Cragmensch Fist
  3. 3.0 3.1 ObjectBlueprints.xml, object name Cragmensch
  4. ObjectBlueprints.xml, object name Cragmensch Luminary