Cybernetics rack

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Revision as of 23:03, 3 October 2021 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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cybernetics rack
Cybernetics rack.png
Character

ID?Use this ID to Wish for cybernetics rack

CyberneticsRack

Tier

5


Extra info:
  • Can be walked on/through
  • Made out of Metal
  • Weighs 200 lbs
cybernetics rack

Chrome pegs form a lattice where bionic modules await coupling.

Perfect

The cybernetics rack is a receptacle that contains cybernetic implants and which is most commonly attached to a nearby becoming nook.

For details about where becoming nooks and cybernetics rack can be found, refer to the cybernetics locations page.

Contents

The cybernetics rack has a 50% chance to contain one cybernetic implant, and a 50% chance to contain 2 cybernetic implants.

The type of implants found in the cybernetics rack will be based on the current regional zone tier.[1]

Zone Tier Chance of Obtaining Cybernetics of License Tier Population
Table Name
1-license point or
2-license point
3-license point 4-license point
or higher
1 80% 15% 5% Cybernetics1
2 70% 22% 8% Cybernetics2
3 58% 32% 10% Cybernetics3
4 48% 38% 14% Cybernetics4
5 38% 44% 18% Cybernetics5
6 28% 50% 22% Cybernetics6
7 0% 75% 25% Cybernetics7
8 0% 50% 50% Cybernetics8

Chances of Obtaining Specific Cybernetics

The following sections indicate the chance of obtaining a specific cybernetic associated with one of the tiers specified above. The chances below apply only when the game has already selected the appropriate tier based on the probabilities listed above.[1]

References

This information is reliable as of patch 2.0.201.50.
  1. 1.0 1.1 PopulationTables.xml