Dawning ape: Difference between revisions

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(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
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'''Dawning apes''' are high-level artificial [[apes]] native to the {{f|Moon Stair}}. Their fists are powerful [[cudgel|cudgels]], and they possess several related skills. Notably, their [[Slam]] knocks targets an additional 10 spaces and [[phased|phases them out]]<ref><code>ObjectBlueprints.xml</code></ref> (or makes them [[omniphase]] if they're already phased) for a number of turns equal to 5 times the {{name}}'s [[Strength]] modifier. With the average strength of 30, this is 35 turns.


{{Creature Navbox|Apes|uniquecommon}}
{{Creature Navbox|Apes|uniquecommon}}

Revision as of 03:20, 2 May 2023

dawning ape
Dawning ape.png
Character

A

ID?Use this ID to Wish for dawning ape

Dawning Ape

Faction

apes (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

925 XP

XP Tier

7

Role

Brute

Spawns in

MoonStair_Creatures


Extra info:
  • Weighs 200 lbs

Limbs* (HumanoidRobot): * Excludes limbs granted via mutations
dawning ape

Crushing metal arms and a pendulum gait put into motion the idea that knuckle-walking was in iteration between life and machine. Artifical cheek pads blow to terrifying size around their chrome-bang head, and their facescreen emotes in the key of power.

Perfect

Dawning apes are high-level artificial apes native to the Moon Stair. Their fists are powerful cudgels, and they possess several related skills. Notably, their Slam knocks targets an additional 10 spaces and phases them out[1] (or makes them omniphase if they're already phased) for a number of turns equal to 5 times the dawning ape's Strength modifier. With the average strength of 30, this is 35 turns.

  1. ObjectBlueprints.xml