Fidget cell: Difference between revisions

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(blurb)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;wfidget &amp;ccell}}
| title = {{Qud text|{{Qud shader|w|{{(}}fidget{{)}}}} {{Qud shader|c|{{(}}cell{{)}}}}}}
| image = fidget cell.png
| image = fidget cell.png
| maxcharge = 2500
| overrideimages = {{altimage start}}{{altimage | fidget cell identified.png | type = identified}}{{altimage | fidget cell unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 60
| commerce = 60
| maxcharge = 2500
| id = Fidget Cell
| complexity = 1
| complexity = 1
| tier = 1
| tier = 1
Line 11: Line 15:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = wC
| renderstr = '
| renderstr = '
| id = Fidget Cell
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = Energy Cell
| inheritingfrom = Energy Cell
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}}
| dynamictable = {{Dynamic object|EnergyCells|Fidget Cell}} </br>{{Dynamic object|Items|Fidget Cell}}
| unidentifiedimage = fidget cell unidentified.png
| unidentifiedname = {{Qud shader|c|{{(}}small trinket{{)}}}}
| unidentifiedaltname = small cube
| wornon = Arm
| wornon = Arm
| supportedmods = EnergyCellMods
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
| desc = Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.
| categories = Energy Cells
| categories = Energy Cells
| gameversion = 2.0.206.57
}}
}}
A {{name}} is a passively recharging energy cell. If equipped on the arm, it will charge 2 units a game tick. If the wearer is in combat, the charge rate will be 20 instead.
<!-- END QBE -->
A {{name}} is a passively recharging [[:Category:Energy Cells|energy cell]]. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.
 
{{name|plural}} do ''not'' recharge while slotted inside weapons or equipment.
 
==Tips==
{{Opinion}}
* Due to their non-sunlight-dependent recharging, it is a good idea to bring a {{name}} (and a [[:Category:Recoilers|recoiler]]) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.
 
{{Arm Equipment Navbox}}
[[Category:Arm Equipment]]

Latest revision as of 02:54, 19 January 2024

fidget cell
$
60.00
Commerce Value
1
lb.
Weight
Max Charge

2500

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

energy cell

Character

'

ID?Use this ID to Wish for the item

Fidget Cell

Worn On

Arm

Spawns in

EnergyCells
Items

Extra Info:
fidget cell

Spinning the stannic cuboid about any of its axes of rotation generates a pinch of resistance. A wrist strap and gyroscopic frame enable the cell to absorb and store its wearer's kinetic energy.

Perfect

A fidget cell is a passively recharging energy cell. If equipped on the arm, it will regain 2 units of charge per game tick. If the wearer is in combat, the recharge rate will be 20 units/tick instead.

fidget cells do not recharge while slotted inside weapons or equipment.

Tips

This section is opinion-based. Your mileage may vary.
  • Due to their non-sunlight-dependent recharging, it is a good idea to bring a fidget cell (and a recoiler) along when exploring the underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.