Gamma moth: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
(correct information on mutation eligibility)
Line 68: Line 68:
|}
|}


These results do not check if the player is a [[Chimera]], [[Esper]], or [[True Kin]], so  true kin are able to gain mutations, defects, and mutation points. True kin can gain mutation points, but it can only be spent on a mutation not granted through cooking or items. Currently, the gamma moth is the only way for true kin to gain levellable mutations.
The mutation granted must be one that the creature is eligible for in the first place, so, e.g., [[Chimera | Chimeras]] cannot gain mental mutations (including defects), and [[Esper | Espers]] cannot gain physical ones. [[True Kin]], on the other hand, can gain any type of mutation or even mutation points. However, mutation points can only be spent on existing mutations, not used to buy new ones.


If the creature has all mutations in a category, such as all defects, landing on that result will have no outcome instead of rerolling.
If the creature already has a defect, they will not gain another one (unless the appropriate debug option is enabled).


== Tips ==
== Tips ==

Revision as of 08:06, 4 January 2021

gamma moth
Gamma moth.png
Character

@

ID?Use this ID to Wish for gamma moth

Gamma Moth

Faction

insects (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

975 XP

XP Tier

7

Role

Artillery


Extra info:
  • Weighs 200 lbs
gamma moth

Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.

Perfect

A gamma moth is a high-tier insect that generally appears deep underground. Its unique mutating gaze attack can cause creatures to gain random mutations (usually defects) or mutation points.

Mutating Gaze

A creature struck by a mutating gaze attack, whether or not the attack penetrates their armor, must succeed at a Toughness save with a target of 20, or else gain the mutating effect.[1] The effect is not applied if the creature is already mutating from a mutating gaze.[2]

Mutating gazes are EMP-sensitive. They will be unable to fire if EMP'd.

Mutating Effect

Mutating has an incubation period of 100 game turns. Halfway through this duration, the mutating creature's mutation buys are permuted.[3] At the end, one of the following effects happens:[3][4]

Chance Effect
10% The creature gains a random positive mutation.
80% The creature gains a random defect.
10% The creature gains 1d41-4 (Avg: 2.5) mutation points.

The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including defects), and Espers cannot gain physical ones. True Kin, on the other hand, can gain any type of mutation or even mutation points. However, mutation points can only be spent on existing mutations, not used to buy new ones.

If the creature already has a defect, they will not gain another one (unless the appropriate debug option is enabled).

Tips

This section is opinion-based. Your mileage may vary.
  • The best way to avoid being mutated by a gamma moth is to have high Toughness, high DV, or preferably both.
  • It's possible to gain positive mutations from a gamma moth, but it's less common than gaining defects. To avoid undesireable results, use a source of Precognition, such as a sphynx salt injector if you are playing a True Kin.


References

  1. XRL.World.Parts.MutateOnHit, method FireEvent
  2. XRL.World.Effects.Mutating, method Apply
  3. 3.0 3.1 XRL.World.Effects.Mutating, method FireEvent
  4. Population MutatingResults in PopulationTables.xml