Gamma moth: Difference between revisions
(copied info from mutating gaze and mutating to this page) |
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{As Of Patch|2.0.199.5}} | |||
{{Character | {{Character | ||
| title = {{Qud text|gamma moth}} | | title = {{Qud text|gamma moth}} | ||
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| ma = 2 | | ma = 2 | ||
| id = Gamma Moth | | id = Gamma Moth | ||
| tier = 7 | |||
| colorstr = &M | | colorstr = &M | ||
| renderstr = @ | | renderstr = @ | ||
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| categories = Insects | | categories = Insects | ||
}} | }} | ||
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The {{name}} is a high tier insect that appears deep underground. It has a unique weapon called the {{favilink|Mutating gaze}} that causes the [[Mutating]] effect. | The {{name}} is a high tier insect that appears deep underground. It has a unique weapon called the {{favilink|Mutating gaze}} that causes the [[Mutating]] effect. | ||
==Mutating Gaze== | ==Mutating Gaze== |
Revision as of 21:00, 19 April 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
Level: 39 | |
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Acid Res: 30 Elec Res: 30 Cold Res: 30 Heat Res: 30 | |
Character
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ID?
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Gamma Moth |
Faction
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insects (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Tier
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7 |
Inventory
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Inventory
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mutating gaze1d12 12/12 x1(100%)\bite4d4 7/1007 x1(100%) | |
Mutations
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Mutations
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Role
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Artillery |
Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
The gamma moth is a high tier insect that appears deep underground. It has a unique weapon called the mutating gaze that causes the Mutating effect.
Mutating Gaze
The mutating gaze has a unique property of mutating any creature that is hit by this gaze. Each successful attack has a 20% chance to inflict Mutating with a toughness save with difficulty 20. If the save fails, the creature will begin mutating. The projectile does not need to penetrate to mutate. The mutating gaze is EMP Sensitive, so anything that causes EMP can prevent any mutating attacks.
Mutating Result
Mutating has an incubation period of 100 player turns. Once these 100 turns are up, there is a chance of either gaining a new mutation, defect, or mutation points.
Effect | Chance |
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Mutation | 10% |
Defect | 80% |
1d41-4 (Avg: 2.5) mutation points | 10% |
- from population
MutatingResults
in PopulationTables.xml.
These results do not check if the player is a Chimera, Esper, or True Kin, so true kin are able to gain mutations, defects, and mutation points. True kin can gain mutation points, but it can only be spent on a mutation not granted through cooking or items. Currently, the gamma moth is the only way for true kin to gain levellable mutations.
If the creature has all mutations in a category, such as all defects, landing on that result will have no outcome instead of rerolling. Precognition (via mutation or a true kin using sphinx salt injector(favilink error!)) can reroll the mutating result.
Tips
- High DV can assist in dodging a gamma moth's missile attacks, but will not completely mitigate them since a critical will guarantee a hit.
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