Gaslight kris: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
Line 14: Line 14:
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = Gaslight Dagger
| id = Gaslight Dagger
| complexity = 4
| complexity = 4

Revision as of 17:45, 11 October 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
gaslight kris
\
9/9
PV/Max PV
♥
1d6
average: 3.5range: 1-6
$
120.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

4/4

Damage(Unpowered)

♥1d2

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Short Blade

Character

\

ID?Use this ID to Wish for the item

Gaslight Dagger

Spawns in

MeleeWeapons

Extra Info:
gaslight kris

This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.

Perfect

When powered, this weapon has PV 9 and ignores the wielder's Strength modifier. This makes it particularly useful to low-strength characters, because achieving 9 with a typical weapon would normally require a strength of 26 or greater.