Gaslight kris: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 29: Line 29:
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Dagger}}
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Dagger}}
| unidentifiedinfo = {{Unidentified info | tile = gaslight kris unidentified.png | name = weird artifact | altname = knife }}
| unidentifiedimage = gaslight kris unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = knife
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.
| desc = This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.

Revision as of 00:50, 7 October 2021

gaslight kris
9/9
PV/Max PV
♥
1d6
average: 3.5range: 1-6
$
120.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

4/4

Damage(Unpowered)

♥1d2

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Short Blade

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Gaslight Dagger

Light Radius?This object acts as
a light source

4

Spawns in

MeleeWeapons

Extra Info:
gaslight kris

This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.

Weapon Class: Short Blades (causes bleeding on critical hit)

Perfect

When powered, this weapon has PV 9 and ignores the wielder's Strength modifier. This makes it particularly useful to low-strength characters, because achieving 9 with a typical weapon would normally require a strength of 26 or greater.