Gunner-Knight Templar: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|Gunner-Knight Templar}}
| title = {{Qud text|Gunner-Knight Templar}}
Line 6: Line 7:
| av = 4
| av = 4
| dv = 5
| dv = 5
| ma = 7
| ma = 9
| marange = 7+1d3
| weight = 201
| featureweightinfo = no
| id = Gunner-Knight Templar
| id = Gunner-Knight Templar
| tier = 4
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = rY
| renderstr = t
| renderstr = t
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 100
| corpsechance = 100
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Templar
| inheritingfrom = Templar
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+5d1+1
| strength = 14+1d3+5d1
| agility = 14+1d3+5d1
| agility = 14+1d3+5d1
| toughness = 14+1d3+5d1+1
| toughness = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| intelligence = 14+1d3+5d1
| willpower = 14+1d3+5d1+1
| willpower = 14+1d3+5d1
| ego = 14+1d3+5d1
| ego = 14+1d3+5d1
| strengthmult = 1.25
| toughnessmult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 25
| electric = 25
| cold = 25
| cold = 25
| heat = 25
| heat = 25
| xpvalue = 600
| xptier = 4
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| faction = {{creature faction|{{FactionID to name|Templar}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Fullerite Flake Armor|1|no|100}}{{inventory|Long Sword4|1|no|100}}{{inventory|Ontological Anchor|1|no|15}}
| inventory = {{inventory|Fullerite Flake Armor|1|no|100|no}}{{inventory|Long Sword4|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|15|no}}{{inventory|GunnerKnightTemplarGuns|1|no|100|yes}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades2}} </br>{{SkillID to name|LongBlades2Proficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|HeavyWeapons_StrappingShoulders}} </br>{{SkillID to name|HeavyWeapons_Tank}} </br>{{SkillID to name|HeavyWeapons_Sweep}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|21}}
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun.
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= hands stick to the cold barrel of =pronouns.possessive= gun.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
[[Category:Pages with no description]]
<!-- END QBE -->
{{name|plural}} may appear as part of a legendary [[Putus Templar]] warband, and are notable for the guns and artillery they carry.
 
They are guaranteed to carry the following items:
* Some {{favilink|fullerite flake armor}}
* An {{favilink|ontological anchor}}
* A {{favilink|folded carbide long sword}}
* One of the following guns:<ref><code>PopulationTables.xml</code> ''(population: GunnerKnightTemplarGuns)''</ref>
** {{favilink|eigenrifle}} (46.5% chance)
** {{favilink|hypertractor}} (15.1% chance)
** {{favilink|freeze ray}} (11.6% chance)
** {{favilink|flamethrower}} (11.6% chance)
** {{favilink|grenade launcher}} and {{dice tooltip|6-10}} mk III [[:Category:Grenades|grenades]] (11.6% chance)
** {{favilink|light rail}} (3.5% chance)
* Two mk II or mk III grenades (or a stack of {{favilink id|Sowers_Seed}})
 
== Implant Chance ==
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]].
* The {{name}} has a 25% chance to be implanted.
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 4 (described on the [[cybernetics rack]] page), with a combined license tier of 6 or higher.
 
== References ==
{{As of patch inline|2.0.202.96}}
<references />
 
{{Creature Navbox|Putus Templar}}


[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 16:32, 18 January 2024

Gunner-Knight Templar
Gunnerknight templar.png
Character

t

ID?Use this ID to Wish for Gunner-Knight Templar

Gunner-Knight Templar

Faction

Putus Templar (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

600 XP

XP Tier

4

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Gunner-Knight Templar

Oiled and brushed mail hang across their crooked spine and salient jaw. The color too was sucked out of their irises by their tangled lineage, and their wet rosy lips catch the light and toss it back across a sharp sneer. Their hands stick to the cold barrel of their gun.

Perfect

Gunner-Knight Templars may appear as part of a legendary Putus Templar warband, and are notable for the guns and artillery they carry.

They are guaranteed to carry the following items:

Implant Chance

As is true for various members of the Putus Templar faction, Gunner-Knight Templar have a chance to be implanted with one or more cybernetics.[2][3] Implanted cybernetics can be removed from the corpse of a Gunner-Knight Templar with Butchery.

  • The Gunner-Knight Templar has a 25% chance to be implanted.
  • If implanted, the Gunner-Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.

References

This information is reliable as of patch 2.0.202.96.
  1. PopulationTables.xml (population: GunnerKnightTemplarGuns)
  2. ObjectBlueprints.xml
  3. XRL.World.Parts.Cybernetics2HasRandomImplants