Mechanimist rummager: Difference between revisions
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| categories = Humanoids | | categories = Humanoids | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE -->The {{name}} is notable for the unique assortment of items and weaponry they may spawn with. | ||
{{ | |||
The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Up to three items from [[Data:Junk#Junk 2|Junk 2]] (25% chance each) | |||
* Up to three items from [[Data:Junk#Junk 3|Junk 3]] (25% chance each) | |||
* Up to one item from [[Data:Junk#Junk 4|Junk 4]] (5% chance) | |||
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table: | |||
{| class="wikitable | |||
! Random number<br>outcome | |||
! Weapon selected | |||
|- | |||
| 1-25 | |||
| {{favilink|desert rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}} | |||
|- | |||
| 26-60 | |||
| {{favilink|borderlands revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}} | |||
|- | |||
| 61-70 | |||
| {{favilink|semi-automatic pistol}} with {{dice tooltip|12-26}} {{favilink|lead slug|plural}} | |||
|- | |||
| 71-80 | |||
| {{favilink|carbine}} with {{dice tooltip|16-26}} {{favilink|lead slug|plural}} | |||
|- | |||
| 81 | |||
| {{favilink|grenade launcher}} with {{dice tooltip|3-6}} {{favilink id|HEGrenade1|plural}} | |||
|- | |||
| 82-83 | |||
| {{favilink|missile launcher}} with {{dice tooltip|3-6}} {{favilink id|HE Missile|plural}} | |||
|- | |||
| 84-85 | |||
| {{favilink|chaingun}} with {{dice tooltip|176-196}} {{favilink|lead slug|plural}} | |||
|- | |||
| 86-88 | |||
| {{favilink|flamethrower}} with {{dice tooltip|1-2}} {{favilink|oilskin|plural}}, each filled with {{dice tooltip|22-64}} drams of {{favilink|oil}} | |||
|- | |||
| 89-91 | |||
| {{favilink|sniper rifle}} with {{dice tooltip|14-16}} {{favilink|lead slug|plural}} | |||
|- | |||
| 92-96 | |||
| {{favilink|chain pistol}} with {{dice tooltip|114-116}} {{favilink|lead slug|plural}} | |||
|- | |||
| 97-100 | |||
| {{favilink|combat shotgun}} with {{dice tooltip|8-16}} {{favilink|shotgun shell|plural}} | |||
|} | |||
== References == | |||
<references /> | |||
{{Creature Navbox|Mechanimists|uniquecommon}} | {{Creature Navbox|Mechanimists|uniquecommon}} | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Revision as of 05:13, 11 November 2020
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
Mechanimist rummager
Level: 8 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
m |
---|---|
ID?
|
Mechnamist rummager |
Faction
|
Mechanimists (Loved100 Reputation) |
Demeanor
|
neutral |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
human corpse(favilink error!) (90%) |
Experience?
|
200 XP |
XP Tier
|
1 |
Role
|
Skirmisher |
Extra info:
|
Mechanimist rummager
This hunchback is garbed in filthy robes the color of slate. Strands of matted chin hair splay against their chapped lips as they examine a broken trinket.
The Mechanimist rummager is notable for the unique assortment of items and weaponry they may spawn with.
The game uses the following logic to add additional items to the Mechanimist rummager's inventory when it spawns:[1]
- Up to three items from Junk 2 (25% chance each)
- Up to three items from Junk 3 (25% chance each)
- Up to one item from Junk 4 (5% chance)
- A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
Random number outcome |
Weapon selected |
---|---|
1-25 | desert rifle(favilink error!) with 6-126-12 (Avg: 9) lead slugs |
26-60 | borderlands revolver(favilink error!) with 12-1612-16 (Avg: 14) lead slugs |
61-70 | semi-automatic pistol with 12-2612-26 (Avg: 19) lead slugs |
71-80 | carbine with 16-2616-26 (Avg: 21) lead slugs |
81 | grenade launcher with 3-63-6 (Avg: 4.5) high explosive grenade mk Is |
82-83 | missile launcher with 3-63-6 (Avg: 4.5) HE Missiles |
84-85 | chaingun with 176-196176-196 (Avg: 186) lead slugs |
86-88 | flamethrower with 1-21-2 (Avg: 1.5) oilskins, each filled with 22-6422-64 (Avg: 43) drams of oil |
89-91 | sniper rifle with 14-1614-16 (Avg: 15) lead slugs |
92-96 | chain pistol with 114-116114-116 (Avg: 115) lead slugs |
97-100 | combat shotgun with 8-168-16 (Avg: 12) shotgun shells |
References
- ↑
XRL.World.Encounters.EncounterObjectBuilders.RummagerJunk
|