Neck-ring: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| tier = 1
| tier = 1
| colorstr = &r
| colorstr = &r
| tilecolors = rw
| tilecolors = yr
| renderstr = ∞
| renderstr = ∞
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseBracelet
| dynamictable = {{Dynamic object|Items|Blood-stained neck-ring}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|400}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Baboons}}|400}}
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods
| desc = A copper ring bespattered with worm blood.
| desc = A copper ring bespattered with worm blood.


{{Qud shader|rules|{{(}}+400 reputation with baboons{{)}}}}
{{Qud shader|rules|{{(}}+400 reputation with baboons{{)}}}}
| categories = Trade Goods
| categories = Trade Goods
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Trivia ==
== Trivia ==
*Despite its name, the neck-ring is typically worn on the arm.  
* Despite its name, the neck-ring is typically worn on the arm.
* In earlier versions of {{gamename}}, this item was always called a {{qud text|&rblood-stained neck-ring}}, and the blood stains could not be cleaned off. This changed only after dynamic liquid-staining mechanics were introduced to all items.


== References ==
== References ==
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{{Trade Good Navbox}}
{{Trade Good Navbox}}
 
{{Arm Equipment Navbox}}
[[Category:Trade Goods]]
[[Category:Armlets]]

Latest revision as of 01:45, 19 January 2024

neck-ring
Neckring.png
Tier

1

Reputation Bonus

baboons: 400

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general

Character

ID?Use this ID to Wish for the item

Blood-stained neck-ring

Worn On

Arm

Spawns in

Items

Extra Info:
neck-ring

A copper ring bespattered with worm blood.

+400 reputation with baboons

Perfect

The neck-ring is always generated with the blood-stained effect, causing its alternate name, the blood-stained neck-ring to likely be more familiar to most players.[1] However, the stains can be removed by using the (c)lean interaction option in-game.

The neck-ring provides a significant boost to reputation with baboons, which usually prevents them from being hostile to the player. However, it is still possible for baboons to be hostile to the player while the player is wearing a neck-ring, such as if the player has exceptionally low reputation with baboons, or attacks a neutral baboon.

If a creature from the baboons faction is hostile to the player, and the player has a neck ring equipped, the creature will be inflicted with terrified for 2 rounds whenever they come within 5 tiles of the player.[2]

Trivia

  • Despite its name, the neck-ring is typically worn on the arm.
  • In earlier versions of Caves of Qud, this item was always called a blood-stained neck-ring, and the blood stains could not be cleaned off. This changed only after dynamic liquid-staining mechanics were introduced to all items.

References

This information is reliable as of patch 2.0.201.89. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.89.
  1. XRL.World.Parts.LiquidStainedObject
  2. XRL.World.Parts.BloodRingWeakness