Night-vision goggles

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Revision as of 06:07, 19 February 2022 by Trashmonks (talk | contribs) (Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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night-vision goggles
Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

Charge Used For

Night Vision

Complexity

3

Tier

3

<0003>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, eyewear, electronics

Character

]

ID?Use this ID to Wish for the item

Night-vision Goggles

Worn On

Face

Spawns in

Items

Extra Info:
night-vision goggles

A pair of oddly shaped goggles.

Perfect

Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by Vantabuds or Vantablooms. Unlit objects and areas will have their primary color replaced by a bright green.

Tips

This section is opinion-based. Your mileage may vary.
  • The additional viewing distance is helpful for ranged combat and spotting faraway threats in underground environments.
  • Night vision goggles do not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
  • The green color may be disabled in the Options screen ("disable full-screen color effects").