Prayer rod
Elemental Damage
|
1d5+56-10 (Avg: 8) Electric |
---|---|
Charge per Use
|
10 |
Charge Used For
|
ElementalDamage [5], Stun effect [5] |
Complexity
|
1 |
Tier
|
4 |
<004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Prayer Rod |
Spawns in
|
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Extra Info:
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Infobox data from game version 2.0.204.82
|
A long slate rod flares out at the collar to hold capacitors and an electrified corm for searing liturgy to memory.
Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
Causes 1d5+5 electric damage on hit.
The prayer rod is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 electric damage per hit. As described on the melee combat page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an agility-based Cudgel build with low strength.
When powered, a prayer rod has a 25% chance to stun an enemy for 1 turn.[1]
Obtaining
The prayer rod can be:
- Found as random loot in mid-tier or high-tier zones or occasionally equipped by creatures.
- Found in the inventory of Mechanimist catechists.[2]
- Crafted with the Tinker II skill, after obtaining the required schematic.
Considerations
- The prayer rod truly shines after adding multiple additional elemental damage mods to it. Those mods will stack with the weapon's default elemental damage, making for a very powerful weapon that effectively ignores AV and can be used successfully against even end-game creatures.
- When modded with the Electrified mod, the prayer rod can potentially trigger the Whenever you deal electric damage, there's a 25% chance... cooking effect twice from a single hit.
References
This information is reliable as of patch 2.0.202.98. |