Recoiler: Difference between revisions
Syntaxaire (talk | contribs) (yla haj) |
Syntaxaire (talk | contribs) (fix notes about energy usage) |
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'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. | '''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. | ||
Some recoilers are predefined for certain places in the game. | Some recoilers are predefined for certain places in the game. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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| These can only be programmed once. | | These can only be programmed once. | ||
They take four times as much energy | They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by {{favilink|chem cell|plural}} or better. | ||
These are uncommon loot. | These are uncommon loot. | ||
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| These can be programmed any number of times. | | These can be programmed any number of times. | ||
They take twelve times as much energy | They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier [[energy cell]]s. | ||
These are rare loot. | These are rare loot. | ||
|} | |} |
Revision as of 18:31, 19 July 2020
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Complexity
|
2 |
Tier
|
3 |
<123> | |
Can Disassemble
|
yes |
Can Build
|
no |
Character
|
♦ |
ID?
|
Blank Recoiler |
Extra Info: |
A small crystalline disk with a recessed button on top.
Recoilers teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles.
Some recoilers are predefined for certain places in the game. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by fully charged solar cells or fidget cells.
Item | Destination | Details |
---|---|---|
Joppa recoiler | Joppa | This is rewarded by Argyve for completing the quest Weirdwire Conduit.. Eureka! |
Grit Gate recoiler | Grit Gate | These can usually be purchased unidentified from Mafeo.
They teleport the player to the Grit Gate compound, underground. |
Golgotha recoiler | Golgotha | |
Kyakyukya recoiler(favilink error!) | Kyakukya | These can usually be purchased unidentified from Yurl. |
Six Day Stilt recoiler | Six Day Stilt | |
Bethesda Susa recoiler | Bethesda Susa | |
Ezra recoiler | Ezra | These can usually be purchased unidentified from Yla Haj. |
random-point recoiler | A random ruin | |
programmable recoiler | A location set by the player | These can only be programmed once.
They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by chem cells or better. These are uncommon loot. |
reprogrammable recoiler | A location set by the player | These can be programmed any number of times.
They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier energy cells. These are rare loot. |