Regeneration tank: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Can't be disassembled anymore)
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The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. It can be disassembled, but not built for bits {{bits|23456}}, and a randomized {{bits|0}} bit (either {{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}). If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.
The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.


They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.
They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.

Revision as of 15:27, 12 November 2021

regeneration tank
Regeneration tank.png
Character

Ω

ID?Use this ID to Wish for regeneration tank

Regen Tank

Charge per Use

101

Charge Used For

RegenSystems [100], TemperatureControl [1]

Max Volume

128 drams

Complexity

6

Tier

6

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics


Extra info:
regeneration tank

Tetraxenonoglass walls and convalesscent gel recreate the conditions of the amnion where reptile, bird, and mammal embryos are nurtured to whole life.

Perfect

The regeneration tank is a rare furniture that can normally be found in the depths of Bethesda Susa. Unexamined, it is called strange furniture. If the player chooses to, they can enclose themselves inside a tank for a bonus of ♦2 AV and a penalty of ○-8 DV while inside. Entering a tank safely requires the creature to make an agility save of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal ♥1d2+12-3 (Avg: 2.5) damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.

They will be partially or completely filled with convalessence. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a regeneration tank also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by radio waves, and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the temperature of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.

Effects

Depending on how long the user spends inside the tank, additional effects will occur. Each turn inside will use up 100 charge. The tank can hold a maximum of 20,000 charge. Every 1 turn(100-101 charge) inside:

  • They will recuperate, which removes several specific types of negative status effect

Every 100 turns (10,000-10,100 charge) inside:

  • They will have negative status effects removed identical to level 4 Regeneration.
  • Lost tongues from glotrot will be recovered

Every 300 turns (30,000-30,300 charge) inside:

  • One random limb will be regenerated if dismembered. Note that if an arm is missing, regenerating an arm will regain both the hand and arm slot. If the user has a dismembered fungal outcrop from glowcrust, this has a chance of regenerating the outcrop instead of an actual limb.

To regenerate a new limb, the total charge requires exceeds the maximum charge that can be held at a time. This means that the user must know Tinkering and have enough <A> bits to recharge the tank halfway.

Using the Regeneration Tank

  1. Fill the tank to 128 drams. This is done by pouring convalessence into the cell that contains the regeneration tank. Any excess will overflow onto the floor, but will not cause issues.
  2. Recharge the tank to full with A bits.
  3. Enter the tank until you are successful.
  4. Press the keybind of wait n amount of turns (default Shift + W) and wait 100 turns.
  5. Recharge tank by distant get (Ctrl+ G), press wait 1 turn (default .) to select the the cell you're currently in. Select the tank and press Recharge.
  6. Wait 100 more turns and repeat recharge.
  7. Wait 100 more turns and one limb will be regenerated.

Animated

All furniture is able to become animated through applying a Spray-a-Brain or a nano-neuro animator. However, when a regeneration tank is animated, they have a bonus of starting with Staunch Wounds, Heal, and Set Limb. If an animated regeneration tank is legendary, their hero titles will be related to healing like "Therapeutic" or "The Tired".