Regeneration tank: Difference between revisions

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(Updated by egocarib with game version 2.0.202.97 using QBE v1.0rc2)
(updated to new mechanics w cloning draught)
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The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. Unexamined, it is called {{qud text|strange furniture}}. If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.
The {{name}} is a rare furniture that can normally be found in the depths of {{favilink|Bethesda Susa}}. One also exists in the {{favilink|Yd Freehold}}. Unexamined, it is called {{qud text|strange furniture}}. If the player chooses to, they can enclose themselves inside a tank for a bonus of {{AV}}2 [[AV]] and a penalty of {{DV}}-8 [[DV]] while inside. Entering a tank safely requires the creature to make an agility [[save]] of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal {{Heart}}{{dice tooltip|1d2+1}} damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.


They will be partially or completely filled with {{favilink|convalessence}}. They require the full 128 drams of convalessence in order to be properly used, or it will fail to work. Aside from convalessence, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.
They will be partially or completely filled with {{favilink|convalessence}} or {{Qud shader|cloning|homogenized}} convalessence (i.e. mixed with a small amount of {{favilink|cloning draught}}). The one in the Freehold will always contain 2 drams of cloning draught. They require the full 128 drams of liquid (which must contain only convalessence and possibly cloning draught) in order to be properly used, or it will fail to work. Aside from liquid, a {{name}} also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by [[Radio-powered|radio waves]], and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the [[temperature]] of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.


==Effects==
==Effects==
Depending on how long the user spends inside the tank, additional effects will occur.  Each turn inside will use up 100 charge. The tank can hold a maximum of 20,000 charge.
Depending on how long the user spends inside the tank, additional effects will occur.  Each turn inside will use up 100 charge.
Every 1 turn(100-101 charge) inside:
Every 1 turn(100-101 charge) inside:
* They will [[recuperate]], which removes several specific types of negative status effect
* They will [[recuperate]], which removes several specific types of negative status effect
Every 100 turns (10,000-10,100 charge) inside:
* They will have negative status effects removed identical to level 4 [[Regeneration]].
* They will have negative status effects removed identical to level 4 [[Regeneration]].
* Lost tongues from [[glotrot]] will be recovered
Every 10 turns (1000-1010 charge) inside:
Every 300 turns (30,000-30,300 charge) inside:
* If the tank contains cloning draught, one dram of cloning draught will be consumed and all missing limbs will be regenerated, including a missing tongue from [[glotrot]].
* One random limb will be regenerated if dismembered. Note that if an arm is missing, regenerating an arm will regain both the hand and arm slot. If the user has a dismembered fungal outcrop from [[glowcrust]], this has a chance of regenerating the outcrop instead of an actual limb.
 
To regenerate a new limb, the total charge requires exceeds the maximum charge that can be held at a time. This means that the user must know [[Tinkering]] and have enough {{bits|A}} [[bits]] to recharge the tank halfway.


==Using the Regeneration Tank==
==Using the Regeneration Tank==
# Fill the tank to 128 drams. This is done by pouring convalessence into the cell that contains the regeneration tank. Any excess will overflow onto the floor, but will not cause issues.
# Fill the tank to 128 drams. This is done by pouring convalessence (and cloning draught if desired) into the cell that contains the regeneration tank.
# Recharge the tank to full with A bits.
# If necessary, recharge the tank with A bits.
# Enter the tank until you are successful.
# Enter the tank until you are successful.
# Press the keybind of wait n amount of turns (default <code>Shift + W</code>) and wait 100 turns.
# Wait a turn or two to remove negative status effects.
# Recharge tank by distant get (<code>Ctrl+ G</code>), press wait 1 turn (default <code>.</code>) to select the  the cell you're currently in. Select the tank and press Recharge.
# Wait 10 turns until all limbs are regenerated.
# Wait 100 more turns and repeat recharge.
# Wait 100 more turns and one limb will be regenerated.


==Animated==
==Animated==
All furniture is able to become animated through applying a {{favilink|spray-a-brain}} or a {{favilink|nano-neuro animator}}. However, when a {{name}} is animated, they have a bonus of starting with [[Staunch Wounds]], [[Heal]], and [[Set Limb]]. If an animated {{name}} is [[legendary]], their hero titles will be related to healing like "Therapeutic" or "The Tired".
All furniture is able to become animated through applying a {{favilink|spray-a-brain}} or a {{favilink|nano-neuro animator}}. However, when a {{name}} is animated, they have a bonus of starting with [[Staunch Wounds]], [[Heal]], and [[Set Limb]]. If an animated {{name}} is [[legendary]], their hero titles will be related to healing like "Therapeutic" or "The Tired".

Revision as of 14:30, 3 December 2021

regeneration tank
Regeneration tank.png
Character

Ω

ID?Use this ID to Wish for regeneration tank

Regen Tank

Charge per Use

101

Charge Used For

RegenerationSystems [100], TemperatureControl [1]

Max Volume

128 drams

Complexity

6

Tier

6

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics


Extra info:
regeneration tank

Tetraxenonoglass walls and convalesscent gel recreate the conditions of the amnion where reptile, bird, and mammal embryos are nurtured to whole life.

Perfect

The regeneration tank is a rare furniture that can normally be found in the depths of Bethesda Susa. One also exists in the Yd Freehold. Unexamined, it is called strange furniture. If the player chooses to, they can enclose themselves inside a tank for a bonus of ♦2 AV and a penalty of ○-8 DV while inside. Entering a tank safely requires the creature to make an agility save of difficulty 15. If this fails, they will not enter and there is a 25% chance to deal ♥1d2+12-3 (Avg: 2.5) damage. Exiting the tank also requires an agility save of difficulty 14, inflicting the same damage with the same chance if the save fails.

They will be partially or completely filled with convalessence or homogenized convalessence (i.e. mixed with a small amount of cloning draught). The one in the Freehold will always contain 2 drams of cloning draught. They require the full 128 drams of liquid (which must contain only convalessence and possibly cloning draught) in order to be properly used, or it will fail to work. Aside from liquid, a regeneration tank also requires charge to use. It has a max charge of 20,000, but can start from any number in between that range and 0. It can be charged by radio waves, and charges 40 a turn if it is less than or equal to 7 floors below the surface. However, one turn inside a regeneration tank uses up 100-101 charge, making it not self sustainable. The additional 1 charge is from it controlling the temperature of itself, using up 1 to remain at 40T if the temperature of it exceeds 60T.

Effects

Depending on how long the user spends inside the tank, additional effects will occur. Each turn inside will use up 100 charge. Every 1 turn(100-101 charge) inside:

  • They will recuperate, which removes several specific types of negative status effect
  • They will have negative status effects removed identical to level 4 Regeneration.

Every 10 turns (1000-1010 charge) inside:

  • If the tank contains cloning draught, one dram of cloning draught will be consumed and all missing limbs will be regenerated, including a missing tongue from glotrot.

Using the Regeneration Tank

  1. Fill the tank to 128 drams. This is done by pouring convalessence (and cloning draught if desired) into the cell that contains the regeneration tank.
  2. If necessary, recharge the tank with A bits.
  3. Enter the tank until you are successful.
  4. Wait a turn or two to remove negative status effects.
  5. Wait 10 turns until all limbs are regenerated.

Animated

All furniture is able to become animated through applying a Spray-a-Brain or a nano-neuro animator. However, when a regeneration tank is animated, they have a bonus of starting with Staunch Wounds, Heal, and Set Limb. If an animated regeneration tank is legendary, their hero titles will be related to healing like "Therapeutic" or "The Tired".