Resistances

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Resistances define how susceptible a character is to specific types of damage. Resistance values represent a percentage change in how much damage a creature will take from a specific type of damage. These values can be seen on the Character Sheet. Damage is rounded down, so even a small amount of resistance can significantly reduce how much damage a creature takes from several instances of damage. Unless the creature is immune to a damage type, which is achieved by 100 resistance, they will at minimum take 1 damage from instances of damage. Resistance can range beyond 0 to 100, but values above 100 have no additional effect beyond immunity. Negative values will amplify damage taken. In addition to damage heat and cold resist also modifies temperature changing effects.

The four most common resistances are to the following types of damage:

  • Heat
  • Cold
  • Acid
  • Electric

Other types of resistance, such as resistance against poison, disease, or illness, are less commonplace but can be achieved with specific items or effects.

Core Resistances

Heat Resistance

Heat resistance reduces the severity of temperature-increasing effects and heat-based damage.

Cold Resistance

Cold resistance reduces the severity of temperature-reducing effects and cold-based damage.

Acid Resistance

Acid resistance reduces damage caused by acid.

Electric Resistance

Electric resistance reduces damage caused by electricity-based effects, such as Electrical Generation discharge. It also grants resistance to similar damage types, such as shock damage caused by a prayer rod.

Equipment by Resistance

Armor Heat Resistance Cold Resistance Acid Resistance Electric Resistance TotalResistance
high-energy thermo cask 50 50 100
kaleidocera cape 20 20 20 20 80
kaleidocera krakows 20 20 20 20 80
kaleidocera muffs 20 20 20 20 80
thermo cask 25 25 50
zetachrome lune 11 11 11 11 44
Kesil Face 10 10 10 10 40
chassis plate 20 20 40
Shemesh Face 10 10 10 10 40
Earth Face 10 10 10 10 40
crysteel shardmail 9 9 9 9 36
flawless crysteel shardmail 9 9 9 9 36
plastifer jerkin 8 8 8 8 32
plastifer chem vest 8 8 8 8 32
chrome mantle 8 8 8 8 32
rubber suit 30 30
fullerite flake armor 12 12 3 3 30
zetachrome gloves 6 6 6 6 24
zetachrome apex 6 6 6 6 24
zetachrome pumps 6 6 6 6 24
quartzfur hat 6 6 6 6 24
quantum mote 6 6 6 6 24
quartzfur gloves 6 6 6 6 24
quartzfur cloak 6 6 6 6 24
ogre fur cloak 10 10 20
crysteel gauntlets 5 5 5 5 20
flawless crysteel gauntlets 5 5 5 5 20
crysteel coronet 5 5 5 5 20
flawless crysteel coronet 5 5 5 5 20
crowfeather pillow 10 10 20
plastifer sneakers 5 5 5 5 20
crysteel boots 5 5 5 5 20
flawless crysteel boots 5 5 5 5 20
plastifer bonnet 5 5 5 5 20
ogre fur hat 10 10 20
plastifer gloves 5 5 5 5 20
ogre fur gloves 10 10 20
ape fur cloak 15 15
dream rondure 13 13
leather apron 12 12
Issachari sun veil 10 10
quilted shawl 10 10
ape fur hat 10 10
glowcrust 10 10
ape fur gloves 10 10
patchwork coat 10 10
homoelectric wrist warmer 8 8
elastyne skull cap 5 5
waxflab -5 10 5

Resistances Granted by Cooking Effects

Cooking with certain ingredients can grant temporary resistances.

Basic Effects

Effect Basic Effect
Acid-based cooking effects +10-15 Acid Resist
Cold-based cooking effects +10-15 Cold Resist
Electric-based cooking effects +10-15 Electric Resist
Heat and fire-based cooking effects +10-15 Heat Resist
Rubber-based cooking effects +10-15 Electric Resist
Rubber-based cooking effects +50-75 Electric Resist

Triggered Effects

Effect Triggered Effect
Cold-based cooking effects ...you gain 125-175 Cold Resist for 50 turns.
Cold-based cooking effects ...you gain 40-50 Cold Resist for 6 hours.
Electric-based cooking effects ...you gain 125-175 Electric Resist for 50 turns.
Electric-based cooking effects ...you gain 40-50 Electric Resist for 6 hours.
Heat and fire-based cooking effects ...you gain 125-175 Heat Resist for 50 turns.
Heat and fire-based cooking effects ...you gain 40-50 Heat Resist for 6 hours.