Solar still: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(11 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| title = {{Qud text|solar still}}
| title = {{Qud text|solar still}}
| image = solar still.png
| image = solar still.png
| hp = 10
| hp = 25
| av = 2
| av = 2
| dv = -10
| dv = -10
| ma = 0
| weight = 20
| weight = 20
| featureweightinfo = no
| featureweightinfo = no
Line 20: Line 19:
| tilecolors = WY
| tilecolors = WY
| renderstr = 
| renderstr = 
| extra = {{Extra info|weight = 20 | empsensitive = yes | solid = no | flyover = no | leakswhenbroken = 10-20 | animatable = yes}}
| extra = {{Extra info|weight = 20 | empsensitive = yes | flyover = no | leakswhenbroken = 10-20 | animatable = yes | chargeproducesolar = 1}}
| inheritingfrom = Furniture
| inheritingfrom = MountedFurniture
| dynamictable = {{Dynamic object|AnimatableFurniture|Solar Still}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Solar Still}}
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| chargeproducesolar = 1
| supportedmods = CommonMods
| supportedmods = CommonMods
| desc = Heat from the salt sun evaporates brackish water. When the water condenses again, it's separated into its pure and impure elements: salt gloms on the still, while freshwater collects in the basin.
| desc = Heat from the salt sun evaporates brackish water. When the water condenses again, it's separated into its pure and impure elements: salt gloms on the still, while freshwater collects in the basin.
| categories = Furniture
| categories = Machinery
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->A {{Name}} is powered device that consumes any type of impure water (typically salt water) and converts it into pure {{favilink|water}}. While powered, the {{name}} consumes enough impure liquid to generate one dram of pure water every {{dice tooltip|20-40}} turns, and deposits the purified water into any suitable adjacent liquid container.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref>
<!-- END QBE -->A {{Name}} is powered device that consumes any type of impure water (typically salt water) and converts it into pure {{favilink|water}}. While powered, the {{name}} consumes enough impure liquid to generate one dram of pure water every {{dice tooltip|20-40}} turns, and deposits the purified water into any suitable adjacent liquid container.{{Code Reference|class=LiquidProducer}}<ref><code>ObjectBlueprints.xml</code></ref> The {{name}} can be powered by sunlight.


{{references|2.0.201.114}}
{{references|2.0.201.114}}
{{Machinery Navbox}}

Latest revision as of 03:36, 19 January 2024

solar still
Solar still.png
Character

?

ID?Use this ID to Wish for solar still

Solar Still

Charge per Use

1

Charge Used For

LiquidProducer

Max Volume

64 drams

Liquid Generation

1 dram of water every 20-4020-40 (Avg: 30) turns

Complexity

2

Tier

3

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general

Spawns in

AnimatableFurniture


Extra info:
  • EMP sensitive
  • Can absorb up to 1 charge per turn from solar power
  • Leaks when broken (10-20% per turn)
  • Weighs 20 lbs
  • Can be animated
solar still

Heat from the salt sun evaporates brackish water. When the water condenses again, it's separated into its pure and impure elements: salt gloms on the still, while freshwater collects in the basin.

Perfect

A solar still is powered device that consumes any type of impure water (typically salt water) and converts it into pure water. While powered, the solar still consumes enough impure liquid to generate one dram of pure water every 20-4020-40 (Avg: 30) turns, and deposits the purified water into any suitable adjacent liquid container.[1][2] The solar still can be powered by sunlight.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.LiquidProducer
  2. ObjectBlueprints.xml