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  • of a weapon's damage dice against the target. One attack might result in multiple penetrations, multiplying the weapon's damage dice accordingly. In game
    12 KB (1,095 words) - 10:18, 8 February 2024
  • Wishes (section Rolling dice)
    minimum value of a die expression rollcached:<dice expression> rollmaxcached:<dice expression> rollmincached:<dice expression> a:<word> Returns "a" or "an"
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  • -127° -1d4Lua error in Module:Dice at line 168: assertion failed!.° -900° 2 2d3+13-7 (Avg: 5) -134° -2d4Lua error in Module:Dice at line 168: assertion failed
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  • commonly known example, which has players roll multiple dice of varying face counts to decide outcomes. Dice rolls are an integral part of the game, being used
    2 KB (215 words) - 02:12, 26 April 2022
  • save of difficulty (number)". By default, this is a 1d201-20 (Avg: 10.5) dice roll that has the attribute's modifier added to the result. If this is greater
    9 KB (254 words) - 03:36, 19 June 2022
  • target will deal roughly 1.5 times the dice of the weapon, and every point of PV above that will add roughly half the dice of the weapon. Particularly high penetration
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  • to damage roll arc winder +2 extra damage dice (from 4d4 to 6d4) high-voltage arc winder +3 extra damage dice (from 6d4 to 9d4) Gaslight weapons +2 to damage
    10 KB (572 words) - 22:57, 4 March 2024
  • a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.
    11 KB (204 words) - 04:30, 19 January 2024
  • a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.
    11 KB (204 words) - 04:30, 19 January 2024
  • a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.
    11 KB (204 words) - 04:30, 19 January 2024
  • a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.
    11 KB (218 words) - 04:30, 19 January 2024
  • a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.
    11 KB (218 words) - 04:30, 19 January 2024
  • Throughout 4304 BR, Yyram V plundered all of Tuzor, rolling dice to determine which ones to destroy from the homes of flowers and vines. He
    3 KB (273 words) - 05:26, 23 June 2022
  • guarantee a successful hit with a small chance. To-hit rolls use a roll on a 1d20 dice, if the result is equal to or greater than 20, the hit will be a crit. Crits
    3 KB (504 words) - 07:14, 31 October 2023
  • suggestion for a game of backgammon. The boy started. "But Uri! How can you dice with these vermin after one pecked out your eye?" Uri shrugged, "Can't blame
    2 KB (289 words) - 18:56, 20 February 2024
  • make a toughness saving throw with difficulty 13. This means that a 20 sided dice is rolled, with the modifier for toughness added on to the result. This must
    5 KB (698 words) - 07:41, 23 December 2023
  • a +2 bonus to their damage dice when overloaded: The following energy-loaded missile weapons gain 2-3 additional damage dice when overloaded:
    2 KB (101 words) - 00:32, 3 May 2022
  • desire to see things fall apart faster), and a fetishization of history's dice rolls. They billow like an excited gas, smashing into each other as often
    7 KB (790 words) - 21:46, 1 March 2024
  • wielder's aim variance. AimVariance begins with a standard 2d202-40 (Avg: 21) dice roll shared by all missile weapons. The value can then be modified by attributes
    12 KB (1,222 words) - 18:56, 16 June 2022
  • desire to see things fall apart faster), and a fetishization of history's dice rolls. They billow like an excited gas, smashing into each other as often
    4 KB (584 words) - 02:36, 19 January 2024
  • Creatures Characters Quests Lore Wiki Tools Iterated Probability  ·   Compare Dice  ·   Random Name Generator Latest Patch Note Feature Friday - May 18, 2024
    784 bytes (803 words) - 18:17, 26 July 2023
  • by which the better one won. function compare(dice_a, dice_b) local mean_a, mean_b = dice_a:mean(), dice_b:mean() if mean_a > mean_b then
    9 KB (1,111 words) - 06:16, 25 August 2023
  • their ancestors torching one of their villages repeatedly beating them at dice releasing snakes into one of their camps cooking them a rancid meal telling
    5 KB (64 words) - 18:44, 5 December 2023
  • require 'math' local Dice = require'Module:Dice' local DiceFormat = {} function DiceFormat.diceStats(frame) local dice = Dice.parse(frame.args.roll)
    2 KB (221 words) - 06:18, 25 August 2023
  • bones • helmets • breastplates • gauntlets • boots Chance <number>-sided dice • coins • good omens • bad omens • tokens • charms • vessels of the Fates
    10 KB (957 words) - 05:22, 23 June 2022
  • of 400° T hoary pseudopod Cold Cools target by -1d20-20Lua error: Module:Dice:349: I couldn't understand this as part of an expression: -1d20-20.° T on
    5 KB (484 words) - 14:37, 18 January 2024
  • a dream that he was rolling six-sided dice. For the rest of Ushid II's life, he was obsessed with nine-sided dice.
    60 KB (1,465 words) - 14:08, 6 November 2023
  • desire to see things fall apart faster), and a fetishization of history's dice rolls. They billow like an excited gas, smashing into each other as often
    5 KB (692 words) - 02:36, 19 January 2024
  • is displayed after the weapon name as a heart ( ) followed by a number or dice roll string.
    7 KB (698 words) - 20:33, 15 June 2022
  • Wiki Tools Iterated Probability  ·   Compare Dice  ·   Random Name Generator Latest Patch Note Feature Friday - Boulders are now less flammable. 204.96
    1,011 bytes (554 words) - 23:19, 30 July 2023
  • is displayed after the weapon name as a heart ( ) followed by a number or dice roll string.
    15 KB (2,091 words) - 00:41, 19 January 2024
  • pseudopod will undergo a forced temperature change of -2d20-40Lua error: Module:Dice:349: I couldn't understand this as part of an expression: -2d20-40.° T. When
    6 KB (767 words) - 14:37, 18 January 2024
  • local DiceCompare = {} local Dice = require'Module:Dice' function DiceCompare.compare(frame) local dice_a = Dice.parse(frame.args.dice_a) local dice_b
    596 bytes (70 words) - 22:09, 31 August 2023
  • 12 members (0 subcategories, 0 files) - 15:58, 22 December 2020
  • This module is maintained and documented on GitHub.
    139 bytes (8 words) - 21:09, 6 August 2023
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  • check Wikipedia's Magic Words. Format any string representing a dice roll with Template:Dice tooltip. C# code (which will generally only be found in the Modding
    18 KB (2,530 words) - 07:38, 28 February 2024
  • public void Flame(Cell C, ScreenBuffer Buffer, bool doEffect = true) { string dice = this.ComputeDamage(); if (C != null) { foreach (GameObject gameObject in
    16 KB (1,866 words) - 23:49, 16 April 2021
  • end -- dice tooltip quantity finalTable[i].quantity = frame:expandTemplate{ title = 'Dice tooltip', args
    3 KB (299 words) - 03:05, 6 November 2021
  • end -- dice tooltip quantity finalTable[i].quantity = frame:expandTemplate{ title = 'Dice tooltip', args
    3 KB (374 words) - 18:48, 6 May 2021
  • -- dice tooltip quantity if not bHideQuantity then finalTable[i].quantity = frame:expandTemplate{ title = 'Dice tooltip'
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  • not reset after reloading. Fixed a bug that caused single-size penetration dice to explode infinitely. Fixed a rare bug that caused the game to freeze on
    124 KB (19,743 words) - 16:30, 24 April 2023
  • those given. "*" or "All" can be specified to identify all of them. Mods: A dice roll of how many mods to apply to the received items. Pick: Makes the player
    32 KB (1,508 words) - 16:10, 12 January 2024
  • Liquid (the name of the liquid produced, defaults to "water"), VariableRate (a dice roll to use instead of Rate), LiquidConsumed (the name of a liquid that must
    128 KB (19,947 words) - 23:08, 29 November 2019
  • sprinting didn't properly apply melee to-hit penalties. Removed the vestigial HitDice property from melee weapons. Fixed some issues causing flickering between
    100 KB (16,042 words) - 23:08, 29 November 2019
  • Creatures Characters Quests Lore Wiki Tools Iterated Probability  ·   Compare Dice  ·   Random Name Generator Latest Patch Notes Feature Friday - May 18, 2024
    13 KB (805 words) - 17:11, 26 July 2023
  • PV? That's not quite right, as described in the Melee combat article. The dice roll in there is actually 1d10-2, and it has a chance to chain-roll if the
    6 KB (953 words) - 01:26, 8 December 2023
  • Template:Dice tooltip (category Dice Templates)
    Takes a Dice roll formula and returns it with the minimum, maximum, and mean as a tooltip. Usage: {{dice tooltip|2+3d2+2d6}} 2+3d2+2d67-20 (Avg: 13.5)
    690 bytes (60 words) - 15:20, 19 January 2024
  • toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}}
    8 KB (311 words) - 15:58, 29 April 2022
  • distortion-based temponenter dice string {{{temponenter}}}° temperature change caused by projectile entering cell temponhit, temponhitmax dice string {{{temponhit}}}°
    16 KB (33 words) - 22:02, 19 January 2024
  • that shows the unpowered pv (4) yes/no damage damage dice value unpowereddamge damage when unpowered dice value hp hitpoints of creature int av Base armor
    14 KB (53 words) - 22:41, 18 January 2024
  • (UTC) healing is what stuff like witchwood heals. is a string so can take dice rolls butcheredinto is what a corpse is butchered into. it takes Wikitext
    9 KB (1,265 words) - 18:14, 28 July 2019
  • distortion-based temponenter dice string {{{temponenter}}}° temperature change caused by projectile entering cell temponhit, temponhitmax dice string {{{temponhit}}}°
    12 KB (47 words) - 00:01, 25 August 2022
  • Template:Dice string (category Dice Templates)
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  • Template:Dice mean only (category Dice Templates)
    Meant for use as a template parameter for Module:Dice/Format. Returns only the mean for a dice roll string.
    175 bytes (19 words) - 15:58, 22 December 2020
  • Template:Dice mean truncated (category Dice Templates)
    for use as a template parameter for Module:Dice/Format. Returns only the truncated (integer) mean for a dice roll string.
    205 bytes (21 words) - 15:58, 22 December 2020
  • Template:Dice range only (category Dice Templates)
    Meant for use as a template parameter for Module:Dice/Format. Returns only the range for a dice roll string (example: 16-19). Returns the minimum value
    360 bytes (34 words) - 15:58, 22 December 2020
  • Template:Tooltip dice range string (category Dice Templates)
    Meant for use as a template parameter for Module:Dice/Format. Returns only the range for a dice roll string (example: 16-19), formatted in a <span> block
    557 bytes (53 words) - 15:59, 22 December 2020
  • Template:Tooltip dice mean string (category Dice Templates)
    Meant for use as a template parameter for Module:Dice/Format. Returns only the mean/average for a dice roll string (example: 3.5), formatted in a <span>
    521 bytes (53 words) - 15:59, 22 December 2020
  • Template:Dice ceil based average only (category Dice Templates)
    for use as a template parameter for Module:Dice/Format. Returns only the average from a stat multiplier dice roll (where the minimum and maximum have had
    309 bytes (38 words) - 15:57, 22 December 2020
  • for use as a template parameter for Module:Dice/Format. Returns only the truncated (integer) mean for a dice roll string. This particular version is intended
    362 bytes (43 words) - 15:57, 22 December 2020
  • Template:Dice ceil based range only (category Dice Templates)
    Meant for use as a template parameter for Module:Dice/Format. Returns only the range for a dice roll string (example: 16-19) that has had a stat multiplier
    527 bytes (60 words) - 15:58, 22 December 2020
  • Template:Dice add to roll (category Dice Templates)
    integer to a dice roll, merging it into the existing added value if present. {{dice add to roll|1d2|3}} 1d2+3 {{dice add to roll|3d2+1|1}} 3d2+2 {{dice add to
    1 KB (57 words) - 19:15, 3 October 2021
  • Meant for use as a template parameter for Module:Dice/Format. Returns only the range for a dice roll string (example: 16-19), formatted in a <span> block
    569 bytes (51 words) - 15:59, 22 December 2020
  • that shows the unpowered pv (4) yes/no damage damage dice value unpowereddamge damage when unpowered dice value hp hitpoints of creature int av Base armor
    4 KB (35 words) - 20:11, 6 April 2022
  • calls Template:Dice tooltip, meaning that an average (with a min and max) will be displayed on hover if the quantity is a range (1-3) or a dice roll (2d3+1)
    2 KB (128 words) - 01:57, 26 April 2020
  • calls Template:Dice tooltip, meaning that an average (with a min and max) will be displayed on hover if the quantity is a range (1-3) or a dice roll (2d3+1)
    347 bytes (127 words) - 20:54, 20 December 2019
  • 198 bytes (0 words) - 16:42, 19 July 2020
  • 530 bytes (0 words) - 22:10, 31 August 2023
  • that shows the unpowered pv (4) yes/no damage damage dice value unpowereddamge damage when unpowered dice value hp hitpoints of creature int av Base armor
    7 KB (27 words) - 04:00, 27 July 2019
  • (Unpowered)|{{Color | C |→}}4{{Color | K |/4}} }} }} <!--write damage in its dice form, ie. 1d2--> {{#if: {{{damage|}}} | {{infobox row|Base Damage|{{Color
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  • of mods on the object, if any capacitorstartcharge string NULL integer or dice string representing the starting charge of the object's capacitor, if any
    5 KB (33 words) - 20:21, 10 January 2022