Template:Extra info: Difference between revisions
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(extra info parameters for hagadias update) |
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<noinclude>{{#cargo_declare:_table=ExtraInfo|Info=Text}}</noinclude><includeonly><!-- | <noinclude>{{#cargo_declare:_table=ExtraInfo|Info=Text|JoinKey=String|ObjectID=String}}</noinclude><includeonly><!-- | ||
Cargo Storage | Cargo Storage | ||
-->{{#cargo_store:_table=ExtraInfo|Info={{#ifeq: {{{isswarmer|}}}|yes|{{#if:{{{swarmbonus|}}}|Swarm Alpha: +{{{swarmbonus}}}, |Swarmer, }} | -->{{#cargo_store:_table=ExtraInfo|Info={{#ifeq: {{{isswarmer|}}}|yes|{{#if:{{{swarmbonus|}}}|Swarm Alpha: +{{{swarmbonus}}},,, |Swarmer,,, }} | ||
}} {{#ifeq: {{{aquatic|}}}|yes|Aquatic, | }} {{#ifeq: {{{aquatic|}}}|yes|Aquatic,,, | ||
}} {{#ifeq: {{{flyover|}}}|yes|Flyover, | }} {{#ifeq: {{{flyover|}}}|yes|Flyover,,, | ||
}} {{#switch:{{{solid|}}}|yes=Solid, |no=NotSolid, | }} {{#switch:{{{solid|}}}|yes=Solid,,, |no=NotSolid,,, | ||
}} {{#ifeq: {{{twohanded|}}}| yes |Two Handed, | }} {{#ifeq: {{{twohanded|}}}| yes |Two Handed,,, | ||
}} {{#ifeq: {{{metal|}}} | yes |Metal, | }} {{#ifeq: {{{metal|}}} | yes |Metal,,, | ||
}} {{#ifeq: {{{lightprojectile|}}} | yes |Light Projectiles, | }} {{#ifeq: {{{lightprojectile|}}} | yes |Light Projectiles,,, | ||
}} {{#ifeq: {{{penetratingammo|}}} | yes |Penetrating Ammo, | }} {{#ifeq: {{{penetratingammo|}}} | yes |Penetrating Ammo,,, | ||
}} {{#ifeq: {{{omniphaseprojectile|}}} | yes |Omniphase Projectiles, | }} {{#ifeq: {{{omniphaseprojectile|}}} | yes |Omniphase Projectiles,,, | ||
}} {{#if: {{{shotcooldown|}}} |Shot cooldown {{{shotcooldown}}} | }} {{#if: {{{shotcooldown|}}} |Shot cooldown {{{shotcooldown}}},,, | ||
}} {{#ifeq: {{{cursed|}}} | yes |Cursed, | }} {{#ifeq: {{{cursed|}}} | yes |Cursed,,, | ||
}} {{#ifeq: {{{empsensitive|}}} | yes |EMP Sensitive, | }} {{#ifeq: {{{filtersgas|}}} | yes |Filters gas,,, | ||
}} {{#ifeq: {{{exoticfood|}}} | yes |Exotic food, | }} {{#ifeq: {{{gasimmuneconfusion|}}} | yes | Confusion gas immune,,, | ||
}} {{#ifeq: {{{destroyonunequip|}}} | yes | Destroyed when unequipped, | }} {{#ifeq: {{{gasimmunesleep|}}} | yes | Sleep gas immune,,, | ||
}} {{#ifeq: {{{spectacles|}}} | yes |Corrects Vision, | }} {{#ifeq: {{{empsensitive|}}} | yes |EMP Sensitive,,, | ||
}} {{#if: {{{carrybonus|}}} |{{{carrybonus}}} to max carry weight, | }} {{#ifeq: {{{powerloadsensitive|}}} | yes |Power load-sensitive,,, | ||
}} {{#if: {{{movespeedbonus|}}}|{{{movespeedbonus}}} Movespeed, | }} {{#ifeq: {{{exoticfood|}}} | yes |Exotic food,,, | ||
}} {{#switch: {{{uniquechara|}}}|yes=Unique, | }} {{#ifeq: {{{destroyonunequip|}}} | yes | Destroyed when unequipped,,, | ||
}} {{#switch: {{{pettable|}}}|yes=Pettable,|no=NoPettable, | }} {{#ifeq: {{{spectacles|}}} | yes |Corrects Vision,,, | ||
}} {{#if: {{{flametemperature|}}}|{{{flametemperature}}} flame temperature, | }} {{#ifeq: {{{refractive|}}} | yes |Refractive,,, | ||
}} {{#if: {{{bleedliquid|}}}|{{{bleedliquid}}} blood, | }} {{#ifeq: {{{flashprotection|}}} | yes |Flash protection,,, | ||
}} {{#if: {{{liquidburst|}}}|{{{liquidburst}}} liquid burst, | }} {{#if: {{{carrybonus|}}} |{{{carrybonus}}}% to max carry weight,,, | ||
}} {{{extrainfo|}}} }}<!-- | }} {{#if: {{{movespeedbonus|}}}|{{{movespeedbonus}}} Movespeed,,, | ||
}} {{#if: {{{savemodifier|}}}|{{{savemodifieramt}}} on saves vs. {{{savemodifier}}},,, | |||
}} {{#switch: {{{uniquechara|}}}|yes=Unique,,, | |||
}} {{#switch: {{{pettable|}}}|yes=Pettable,,,|no=NoPettable,,, | |||
}} {{#if: {{{flametemperature|}}}|{{{flametemperature}}} flame temperature,,, | |||
}} {{#if: {{{bleedliquid|}}}|{{{bleedliquid}}} blood,,, | |||
}} {{#if: {{{liquidburst|}}}|{{{liquidburst}}} liquid burst,,, | |||
}} {{#if: {{{hidden|}}}|Hidden at {{{hidden}}},,, | |||
}} {{#ifeq: {{{energycellrequired|}}}|yes|energy cell required,,, | |||
}} {{#ifeq: {{{energyammoloader|}}}|yes|EnergyAmmoLoader,,, | |||
}} {{#if: {{{temponenter|}}}|{{{temponenter}}}Temp on enter,,, | |||
}} {{#ifeq: {{{isoccluding|}}}| yes| Occluding,,, | |||
}} {{#ifeq: {{{waterritualable|}}}| yes| Ritualable,,, | |||
}} {{#ifeq: {{{iscurrency|}}}| yes| Currency,,, | |||
}} {{#ifeq: {{{noprone|}}}| yes| NoKnockdown,,, | |||
}} {{#if: {{{phase|}}} | {{{phase}}} phase type,,, | |||
}} {{#ifeq: {{{realitydistortionbased|}}} | yes |Reality distortion-based,,, | |||
}} {{#if: {{{leakswhenbroken|}}} |Leaks {{{leakswhenbroken}}}% per turn when broken,,, | |||
}} {{#if: {{{mutatedplant|}}} |Mutated plant,,, | |||
}} {{#if: {{{animatable|}}} |Animatable,,, | |||
}} {{#if: {{{enclosing|}}} |Enclosing,,, | |||
}} {{#if: {{{shrinelike|}}} |Shrinelike,,, | |||
}} {{#if: {{{hurtbyfungicide|}}} |{{#switch:{{{hurtbyfungicide}}}|1=normal|2=significant}} damage by fungicide,,, | |||
}} {{#if: {{{hurtbydefoliant|}}} |{{#switch:{{{hurtbydefoliant}}}|1=normal|2=significant}} damage by defoliant,,, | |||
}} {{#ifeq: {{{hasmentalshield|}}} | yes | mental shield,,, | |||
}} {{#ifeq: {{{unreplicable|}}} | yes |Unreplicable,,, | |||
}} {{#if: {{{bodytype|}}} | bodytype:,,, | |||
}}{{{extrainfo|}}} | |||
| JoinKey = {{FULLPAGENAME}} | |||
| ObjectID = {{#var:id|}} }}<!-- | |||
Water ritual skill storage | |||
-->{{#if: {{{waterritualskill|}}} | {{Water ritual skill|id = {{#var:id|}}|skill = {{{waterritualskill|}}} }} }}<!-- | |||
Content Start | Content Start | ||
Line 35: | Line 68: | ||
-->{{#switch:{{{solid|}}}|yes=<li>Cannot be walked on/through|no=<li>Can be walked on/through}}<!-- | -->{{#switch:{{{solid|}}}|yes=<li>Cannot be walked on/through|no=<li>Can be walked on/through}}<!-- | ||
-->{{#ifeq: {{{twohanded|}}}| yes |<li>Requires two hands to wield}}<!-- | -->{{#ifeq: {{{twohanded|}}}| yes |<li>Requires two hands to wield}}<!-- | ||
-->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[ | -->{{#ifeq: {{{metal|}}} | yes |<li>Made out of [[Metal|Metal]]}}<!-- | ||
-->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!-- | -->{{#ifeq: {{{lightprojectile|}}} | yes |<li>Light projectiles}}<!-- | ||
-->{{#ifeq: {{{penetratingammo|}}} | yes |<li>Projectiles penetrate through targets}}<!-- | -->{{#ifeq: {{{penetratingammo|}}} | yes |<li>Projectiles penetrate through targets}}<!-- | ||
-->{{#ifeq: {{{omniphaseprojectile|}}} | yes |<li>[[Omniphase]] projectiles}}<!-- | -->{{#ifeq: {{{omniphaseprojectile|}}} | yes |<li>[[Omniphase]] projectiles}}<!-- | ||
-->{{#if: {{{shotcooldown|}}} |<li>Must cooldown for {{dice tooltip| {{{shotcooldown}}} }} turns after use}}<!-- | -->{{#if: {{{shotcooldown|}}} |<li>Must cooldown for {{dice tooltip|{{{shotcooldown}}}}} turns after use}}<!-- | ||
-->{{#ifeq: {{{cursed|}}} | yes |<li>[[Item Properties#Cannot be removed once equipped|Cannot be removed once equipped]]}}<!-- | -->{{#ifeq: {{{cursed|}}} | yes |<li>[[Item Properties#Cannot be removed once equipped|Cannot be removed once equipped]]}}<!-- | ||
-->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[EMP]] | -->{{#ifeq: {{{filtersgas|}}} | yes |<li>Acts as a gas mask}}<!-- | ||
-->{{#ifeq: {{{gasimmuneconfusion|}}} | yes |<li>Immune to [[confusion gas]]}}<!-- | |||
-->{{#ifeq: {{{gasimmunesleep|}}} | yes |<li>Immune to [[sleep gas]]}}<!-- | |||
-->{{#ifeq: {{{empsensitive|}}} | yes |<li>[[Properties#EMP_Sensitive|EMP sensitive]]}}<!-- | |||
-->{{#ifeq: {{{powerloadsensitive|}}} | yes |<li>[[Overloaded|Power load-sensitive]]}}<!-- | |||
-->{{#ifeq: {{{exoticfood|}}} | yes |<li>Exotic food}}<!-- | -->{{#ifeq: {{{exoticfood|}}} | yes |<li>Exotic food}}<!-- | ||
-->{{#ifeq: {{{destroyonunequip|}}} | yes |<li>Destroyed when unequipped}}<!-- | -->{{#ifeq: {{{destroyonunequip|}}} | yes |<li>Destroyed when unequipped}}<!-- | ||
-->{{#ifeq: {{{spectacles|}}} | yes |<li>[[Corrected vision|Corrects vision]]}}<!-- | -->{{#ifeq: {{{spectacles|}}} | yes |<li>[[Corrected vision|Corrects vision]]}}<!-- | ||
-->{{#if: {{{carrybonus|}}} |<li>{{{carrybonus}}} to max carry weight}}<!-- | -->{{#ifeq: {{{refractive|}}} | yes |<li>[[Refract]]s light-based attacks}}<!-- | ||
-->{{#ifeq: {{{flashprotection|}}} | yes |<li>Protects against [[visual flash effects]]}}<!-- | |||
-->{{#if: {{{carrybonus|}}} |<li>{{{carrybonus}}}% to max carry weight}}<!-- | |||
-->{{#if:{{{reflect|}}}|<li>Reflects {{{reflect}}}% of damage, rounded up}}<!-- | -->{{#if:{{{reflect|}}}|<li>Reflects {{{reflect}}}% of damage, rounded up}}<!-- | ||
-->{{#if: {{{movespeedbonus|}}}|<li>{{{movespeedbonus}}} Movespeed}}<!-- | -->{{#if: {{{movespeedbonus|}}}|<li>{{{movespeedbonus}}} Movespeed}}<!-- | ||
Line 53: | Line 92: | ||
-->{{#if:{{{liquidburst|}}}|<li>Explodes into [[{{{liquidburst}}}]] on death}}<!-- | -->{{#if:{{{liquidburst|}}}|<li>Explodes into [[{{{liquidburst}}}]] on death}}<!-- | ||
-->{{#if:{{{bleedliquid|}}}|<li>Bleeds [[{{{bleedliquid}}}]] }}<!-- | -->{{#if:{{{bleedliquid|}}}|<li>Bleeds [[{{{bleedliquid}}}]] }}<!-- | ||
-->{{#if:{{{extrainfo|}}}|<li>{{{extrainfo}}} }} | -->{{#if: {{{hidden|}}}|<li>[[Hidden]] at difficulty {{{hidden}}}}}<!-- | ||
</ul></includeonly><noinclude><!---- | -->{{#ifeq: {{{energycellrequired|}}}|yes|<li>An [[Energy cell]] is required to power this item}}<!-- | ||
-->{{#if: {{{temponenter|}}}|<li>{{{temponenter}}}° temperature change caused by projectile entering cell }}<!-- | |||
-->{{#if: {{{temponhit|}}}|<li>{{{temponhit}}}° temperature change caused on hit {{#if: {{{temponhitmax|}}}|(limit {{{temponhitmax}}}°)}} }}<!-- | |||
-->{{#if: {{{capacitorcharge|}}}|<li>Has a [[capacitor]] ({{{capacitorrate}}} recharge per turn up to max {{{capacitormax}}}; starts with {{dice tooltip|{{{capacitorcharge}}}}} charge) }}<!-- | |||
-->{{#if: {{{chargeconsumebroadcast|}}}|<li>Can receive [[broadcast power]], up to {{{chargeconsumebroadcast}}} charge per turn }}<!-- | |||
-->{{#if: {{{chargeconsumeelectrical|}}}|<li>Can receive electrical grid power, up to {{{chargeconsumeelectrical}}} charge per turn }}<!-- | |||
-->{{#if: {{{chargeconsumehydraulic|}}}|<li>Can receive [[hydraulic power]], up to {{{chargeconsumehydraulic}}} charge per turn }}<!-- | |||
-->{{#if: {{{chargeconsumemechanical|}}}|<li>Can receive transmitted [[mechanical power]], up to {{{chargeconsumemechanical}}} charge per turn }}<!-- | |||
-->{{#if: {{{chargeproducebroadcast|}}}|<li>Produces [[broadcast power]] in its vicinity }}<!-- | |||
-->{{#if: {{{chargeproduceelectric|}}}|<li>Produces {{{chargeproduceelectric}}} charge on its electrical grid per turn }}<!-- | |||
-->{{#if: {{{chargeproducehydraulic|}}}|<li>Produces {{{chargeproducehydraulic}}} charge on its [[hydraulic power]] grid per turn }}<!-- | |||
-->{{#if: {{{chargeproducemechanical|}}}|<li>Produces {{{chargeproducemechanical}}} charge as [[mechanical power]] per turn }}<!-- | |||
-->{{#if: {{{chargeproducesolar|}}}|<li>Can absorb up to {{{chargeproducesolar}}} charge per turn from solar power }}<!-- | |||
-->{{#ifeq: {{{isoccluding|}}}| yes |<li>This object is [[occluding]] | |||
}}<!-- | |||
-->{{#if: {{{leakswhenbroken|}}} |<li>Leaks when broken ({{{leakswhenbroken}}}% per turn)}}<!-- | |||
-->{{#ifeq: {{{waterritualable|}}}| yes|<li>Can perform the [[Water Ritual]]{{#switch: {{{waterritualskill|NULL}}} | |||
| false =, but teaches no skill | |||
| NULL =, and teaches their main faction's skill | |||
| , and teaches [[{{SkillID to name|{{{waterritualskill}}} }}]] }} }}<!-- | |||
-->{{#ifeq: {{{iscurrency|}}}| yes|<li>Has a fixed price while trading | |||
}}<!-- | |||
-->{{#ifeq: {{{noprone|}}}| yes| <li>Cannot be knocked [[prone]] | |||
}}<!-- | |||
-->{{#if: {{{phase|}}}| <li>Is [[phase|{{{phase}}}]] }}<!-- | |||
-->{{#ifeq: {{{realitydistortionbased|}}} | yes | <li>[[Reality distortion]]-based }}<!-- | |||
-->{{#if:{{{poisononhit|}}}|<li>{{{poisononhit}}} }}<!-- | |||
-->{{#if:{{{weight|}}} |<li>{{#ifeq:{{{weight}}}|0|Weightless|Weighs {{{weight}}} {{#ifeq:{{{weight}}}|1|lb|lbs}} }} }}<!-- | |||
-->{{#if: {{{animatable|}}} |<li>Can be [[animated]]}}<!-- | |||
-->{{#if: {{{enclosing|}}} |<li>Is an [[enclosed|enclosing]] object}}<!-- | |||
-->{{#if: {{{shrinelike|}}} |<li>Can be [[desecrated]]}}<!-- | |||
-->{{#if: {{{hurtbyfungicide|}}} |<li> Damaged {{#switch:{{{hurtbyfungicide}}}|1=normally|2=significantly}} by [[fungicide]]}}<!-- | |||
-->{{#if: {{{hurtbydefoliant|}}} |<li> Damaged {{#switch:{{{hurtbydefoliant}}}|1=normally|2=significantly}} by [[defoliant]] | |||
}}<!-- | |||
-->{{#if: {{{savemodifier|}}}|<li> {{{savemodifieramt}}} on [[saves]] vs. {{{savemodifier}}}}}<!-- | |||
-->{{#if: {{{unreplicable|}}}|<li> Cannot be replicated by [[metamorphic polygel]]}}<!-- | |||
-->{{#ifeq: {{{hasmentalshield|}}} | yes |<li> Has a [[mental shield]] | |||
}}<!-- | |||
-->{{#if:{{{extrainfo|}}}|<li>{{{extrainfo}}} }}</ul><!-- | |||
Body type is at the bottom since it takes more formatting | |||
-->{{#if: {{{bodytype|}}} | |||
|<div class="searchaux"><div style="padding:1em 0em;"><hr></div><b>Limbs* ({{{bodytype}}}):</b> | |||
<ul><li>Body [[List of Body Parts#Body|(Body)]]</li><li>Floating Nearby [[List of Body Parts#Floating_Nearby|(Floating Nearby)]]</li> | |||
{{#invoke:CargoQuery|main | |||
|table=Anatomies=A | |||
| where = Name="{{{bodytype}}}" | |||
|fields=CONCAT("<li>", COALESCE(CONCAT(Laterality, " "), ""), Type, " [[List of Body Parts#", BaseType, "{{!}}(",BaseType,")]]", (CASE WHEN childType <> "" THEN CONCAT("<ul><li>", COALESCE(CONCAT(childLaterality, " "), ""), childType, " [[List of Body Parts#", childBaseType, "{{!}}(", childBaseType, ")]]</ul>") ELSE "" END))=Page | |||
| orderBy=BaseType | |||
| template=single query result | |||
| limit = 20 | |||
| default = Oops, this anatomy doesn't exist![[Category:Pages with missing anatomies]] | |||
}}</ul> | |||
<small>* Excludes limbs granted via mutations</small></div>}} | |||
</includeonly><noinclude><!---- | |||
Documentation Start | Documentation Start | ||
Line 63: | Line 157: | ||
!possible values | !possible values | ||
!output | !output | ||
|- | |||
|weight | |||
|int | |||
|Weighs {{{weight}}} lbs | |||
|- | |- | ||
|aquatic | |aquatic | ||
Line 73: | Line 171: | ||
|- | |- | ||
|swarmbonus (and isswarmer is specified) | |swarmbonus (and isswarmer is specified) | ||
| | | yes | ||
|Swarm Alpha: As long as this creature is adjacent to its target, it grants +{{{swarmbonus}}} to the swarm bonuses of each other swarmer who is adjacent to its target. | |Swarm Alpha: As long as this creature is adjacent to its target, it grants +{{{swarmbonus}}} to the swarm bonuses of each other swarmer who is adjacent to its target. | ||
|- | |- | ||
Line 90: | Line 188: | ||
| metal | | metal | ||
| yes | | yes | ||
| Made out of [[ | | Made out of [[Metal|Metal]] | ||
|- | |- | ||
| lightprojectile | | lightprojectile | ||
Line 111: | Line 209: | ||
| yes | | yes | ||
| [[Item Properties#Cannot be removed once equipped|Cannot be removed once equipped]] | | [[Item Properties#Cannot be removed once equipped|Cannot be removed once equipped]] | ||
|- | |||
| filtersgas | |||
| yes | |||
| Acts as a gas mask (see [[fitted with filters]]) | |||
|- | |||
| gasimmuneconfusion | |||
| yes | |||
| Immune to [[confusion gas]] | |||
|- | |||
| gasimmunesleep | |||
| yes | |||
| Immune to [[sleep gas]] | |||
|- | |- | ||
| empsensitive | | empsensitive | ||
| yes | | yes | ||
| [[EMP]] | | [[Properties#EMP_Sensitive|EMP sensitive]] | ||
|- | |||
| powerloadsensitive | |||
| yes | |||
| [[Overloaded|Power load-sensitive]] | |||
|- | |- | ||
| exoticfood | | exoticfood | ||
Line 127: | Line 241: | ||
| yes | | yes | ||
| [[Corrected vision|Corrects vision]] | | [[Corrected vision|Corrects vision]] | ||
|- | |||
| refractive | |||
| yes | |||
| [[Refract]]s light-based attacks | |||
|- | |||
| flashprotection | |||
| yes | |||
| Protects against [[visual flash effects]] | |||
|- | |- | ||
| carrybonus | | carrybonus | ||
| integer | | integer | ||
| +(number) to max carry weight | | +(number)% to max carry weight | ||
|- | |- | ||
| savemodifier, savemodifieramt | | savemodifier, savemodifieramt | ||
Line 143: | Line 265: | ||
| int | | int | ||
| {{{movespeedbonus}}} Movespeed | | {{{movespeedbonus}}} Movespeed | ||
|- | |||
| isoccluding | |||
| yes | |||
| This object is [[occluding]] | |||
|- | |||
| leakswhenbroken | |||
| int | |||
| Leaks when broken ({{{leakswhenbroken}}}% per turn) | |||
|- | |- | ||
|uniquechara | |uniquechara | ||
Line 163: | Line 293: | ||
| liquid name | | liquid name | ||
| Bleeds (liquid) | | Bleeds (liquid) | ||
|- | |||
|energycellrequired | |||
| yes | |||
| An [[Energy cell]] is required to power this item | |||
|- | |||
|energyammoloader | |||
| yes | |||
| True if this item has the EnergyAmmoLoader part (used for some mod logic) | |||
|- | |||
|waterritualable | |||
| yes | |||
| This creature can perform the [[Water Ritual]] | |||
|- | |||
|iscurrency | |||
| yes | |||
| This item has a fixed price while trading | |||
|- | |||
|noprone | |||
| yes | |||
| Cannot be knocked [[prone]] | |||
|- | |||
| phase | |||
| out of phase, omniphase, nullphase | |||
| Is (phase type) | |||
|- | |||
| realitydistortionbased | |||
| yes | |||
| [[Reality distortion]]-based | |||
|- | |||
| temponenter | |||
| dice string | |||
| {{{temponenter}}}° temperature change caused by projectile entering cell | |||
|- | |||
| temponhit, temponhitmax | |||
| dice string | |||
| {{{temponhit}}}° temperature change caused on hit (limit {{{temponhitmax}}}°) | |||
|- | |||
| capacitorcharge, capacitormax, capacitorrate | |||
| dice string, integer, integer | |||
| Has a [[capacitor]] ({{{capacitorrate}}} recharge per turn up to max {{{capacitormax}}}; starts with {{{capacitorcharge}}} charge) | |||
|- | |||
| chargeconsumebroadcast | |||
| integer | |||
| Can receive broadcast power, up to {{{chargeconsumebroadcast}}} charge per turn | |||
|- | |||
| chargeconsumeelectrical | |||
| integer | |||
| Can receive electrical grid power, up to {{{chargeconsumeelectrical}}} charge per turn | |||
|- | |||
| chargeconsumehydraulic | |||
| integer | |||
| Can receive hydraulic grid power, up to {{{chargeconsumehydraulic}}} charge per turn | |||
|- | |||
| chargeconsumemechanical | |||
| integer | |||
| Can receive mechanical power, up to {{{chargeconsumemechanical}}} charge per turn | |||
|- | |||
| chargeproducebroadcast | |||
| boolean | |||
| Produces broadcast power in its vicinity | |||
|- | |||
| chargeproduceelectric | |||
| integer | |||
| Produces {{{chargeproduceelectric}}} charge on its electrical grid per turn | |||
|- | |||
| chargeproducehydraulic | |||
| integer | |||
| Produces {{{chargeproducehydraulic}}} charge on its hydraulic grid per turn | |||
|- | |||
| chargeproducemechanical | |||
| integer | |||
| Produces {{{chargeproducemechanical}}} charge as mechanical power per turn | |||
|- | |||
| chargeproducesolar | |||
| integer | |||
| Can absorbs up to {{{chargeproducesolar}}} charge per turn from solar power | |||
|- | |||
| poisononhit | |||
| string | |||
| (string describing poison on hit effect) | |||
|- | |||
| mutatedplant | |||
| yes | |||
| ''(not shown in infobox, but stored in cargo as "Mutated plant" - this info is needed for conditional defoliant gas damage behavior)'' | |||
|- | |||
| animatable | |||
| yes | |||
| Can be [[animated]] | |||
|- | |||
| enclosing | |||
| yes | |||
| Is an [[enclosed|enclosing]] object. | |||
|- | |||
| shrinelike | |||
| yes | |||
| Can be [[desecrated]] | |||
|- | |||
| hurtbyfungicide and hurtbydefoliant | |||
| 1 or 2 | |||
| Damaged normally/significantly from fungicide/defoliant | |||
|- | |||
| unreplicable | |||
| yes | |||
| Cannot be replicated by [[metamorphic polygel]] | |||
|- | |||
| hasmentalshield | |||
| yes | |||
| Has a [[mental shield]] | |||
|- | |- | ||
| extrainfo | | extrainfo | ||
| any other info that does not fit | | any other info that does not fit | ||
|}[[Category:Cargo Store Templates]]</noinclude> | | | ||
|} | |||
== Example == | |||
<pre>extra = {{Extra info|weight = 200 | noprone = yes | hasmentalshield = yes | bodytype = SlugWithHands}}</pre> | |||
{{#invoke:infobox|infobox | |||
|image=none | |||
| rows={{infobox row|field=<div style="padding:1em;"><b> Extra info:</b>{{Extra info|weight = 200 | noprone = yes | hasmentalshield = yes | bodytype = SlugWithHands}} }} }} | |||
[[Category:Cargo Store Templates]]</noinclude> |
Latest revision as of 22:02, 19 January 2024
This template defines the table "ExtraInfo". View table.To be used only in the Extra variable in Template:Character and Template:Item.
variable | possible values | output |
---|---|---|
weight | int | Weighs {{{weight}}} lbs |
aquatic | yes | This creature is aquatic. |
isswarmer (if swarmbonus not specified) | yes | Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target. |
swarmbonus (and isswarmer is specified) | yes | Swarm Alpha: As long as this creature is adjacent to its target, it grants +{{{swarmbonus}}} to the swarm bonuses of each other swarmer who is adjacent to its target. |
flyover | yes | Can be flown over. |
solid | yes/no | Can/cannot be walked on/through |
twohanded | yes | Requires two hands to wield |
metal | yes | Made out of Metal |
lightprojectile | yes | Light projectiles |
shotcooldown | dice string (ex: 1d4) | Cooldown turns required between missile weapon shots |
penetratingammo | yes | Projectile penetrates through targets |
omniphaseprojectile | yes | Projectile is omniphase (can hit creatures regardless of phase) |
cursed | yes | Cannot be removed once equipped |
filtersgas | yes | Acts as a gas mask (see fitted with filters) |
gasimmuneconfusion | yes | Immune to confusion gas |
gasimmunesleep | yes | Immune to sleep gas |
empsensitive | yes | EMP sensitive |
powerloadsensitive | yes | Power load-sensitive |
exoticfood | yes | Exotic food |
destroyonunequip | yes | Destroyed when unequipped |
spectacles | yes | Corrects vision |
refractive | yes | Refracts light-based attacks |
flashprotection | yes | Protects against visual flash effects |
carrybonus | integer | +(number)% to max carry weight |
savemodifier, savemodifieramt | string,int | (number) vs. (savemodifier) |
reflect | int | Reflects {{{reflect}}}% of damage, rounded up |
movespeedbonus | int | {{{movespeedbonus}}} Movespeed |
isoccluding | yes | This object is occluding |
leakswhenbroken | int | Leaks when broken ({{{leakswhenbroken}}}% per turn) |
uniquechara | yes | This creature is unique |
pettable | yes/no | This creature is/is not pettable |
liquidburst | liquid name | Explodes into (liquid) on death |
flametemperature | int | Bursts into flames at (number)T |
bleedliquid | liquid name | Bleeds (liquid) |
energycellrequired | yes | An Energy cell is required to power this item |
energyammoloader | yes | True if this item has the EnergyAmmoLoader part (used for some mod logic) |
waterritualable | yes | This creature can perform the Water Ritual |
iscurrency | yes | This item has a fixed price while trading |
noprone | yes | Cannot be knocked prone |
phase | out of phase, omniphase, nullphase | Is (phase type) |
realitydistortionbased | yes | Reality distortion-based |
temponenter | dice string | {{{temponenter}}}° temperature change caused by projectile entering cell |
temponhit, temponhitmax | dice string | {{{temponhit}}}° temperature change caused on hit (limit {{{temponhitmax}}}°) |
capacitorcharge, capacitormax, capacitorrate | dice string, integer, integer | Has a capacitor ({{{capacitorrate}}} recharge per turn up to max {{{capacitormax}}}; starts with {{{capacitorcharge}}} charge) |
chargeconsumebroadcast | integer | Can receive broadcast power, up to {{{chargeconsumebroadcast}}} charge per turn |
chargeconsumeelectrical | integer | Can receive electrical grid power, up to {{{chargeconsumeelectrical}}} charge per turn |
chargeconsumehydraulic | integer | Can receive hydraulic grid power, up to {{{chargeconsumehydraulic}}} charge per turn |
chargeconsumemechanical | integer | Can receive mechanical power, up to {{{chargeconsumemechanical}}} charge per turn |
chargeproducebroadcast | boolean | Produces broadcast power in its vicinity |
chargeproduceelectric | integer | Produces {{{chargeproduceelectric}}} charge on its electrical grid per turn |
chargeproducehydraulic | integer | Produces {{{chargeproducehydraulic}}} charge on its hydraulic grid per turn |
chargeproducemechanical | integer | Produces {{{chargeproducemechanical}}} charge as mechanical power per turn |
chargeproducesolar | integer | Can absorbs up to {{{chargeproducesolar}}} charge per turn from solar power |
poisononhit | string | (string describing poison on hit effect) |
mutatedplant | yes | (not shown in infobox, but stored in cargo as "Mutated plant" - this info is needed for conditional defoliant gas damage behavior) |
animatable | yes | Can be animated |
enclosing | yes | Is an enclosing object. |
shrinelike | yes | Can be desecrated |
hurtbyfungicide and hurtbydefoliant | 1 or 2 | Damaged normally/significantly from fungicide/defoliant |
unreplicable | yes | Cannot be replicated by metamorphic polygel |
hasmentalshield | yes | Has a mental shield |
extrainfo | any other info that does not fit |
Example
extra = {{Extra info|weight = 200 | noprone = yes | hasmentalshield = yes | bodytype = SlugWithHands}}
Extra info
Extra info:
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