Transkinetic cuffs: Difference between revisions
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| complexity = 8 | | complexity = 8 | ||
| tier = 8 | | tier = 8 | ||
| bits = | | bits = 02468 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes |
Revision as of 08:43, 21 August 2023
Complexity
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8 |
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Tier
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8 |
<02468> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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] |
ID?
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Transkinetic Cuffs |
Worn On
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Arm |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.204.82
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A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
This article has information that is missing or not up to par.
Reason: What is the relevance of the base ambient temperature to the use of this item? |
Reason: What is the relevance of the base ambient temperature to the use of this item?
transkinetic cuffs are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the weraer to change their body temperature, which can help prevent freezing and burning.
Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as rimewyk breath), but it will reduce the time required to get back to normal temperature.
Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. The base ambient temperature of Qud is 25.
Tips
- They can remove the quickness penalty from Cold-Blooded and even turn it into a quickness bonus.
- They consume a lot of energy, so a higher-tier battery is recommended.
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