Transkinetic cuffs: Difference between revisions

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(general editing; add missing info)
(revert change of 0 bit to C; in the case of bits, you can't just assume that what you see in one save will be true of all saves)
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| complexity = 8
| complexity = 8
| tier = 8
| tier = 8
| bits = C2468
| bits = 02468
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes

Revision as of 08:43, 21 August 2023

transkinetic cuffs
Complexity

8

Tier

8

<02468>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Transkinetic Cuffs

Worn On

Arm

Spawns in

Items

Extra Info:
transkinetic cuffs

A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.

Perfect
This article has information that is missing or not up to par.
Reason: What is the relevance of the base ambient temperature to the use of this item?

transkinetic cuffs are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the weraer to change their body temperature, which can help prevent freezing and burning.

Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as rimewyk breath), but it will reduce the time required to get back to normal temperature.

Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. The base ambient temperature of Qud is 25.

Tips

This section is opinion-based. Your mileage may vary.
  • They can remove the quickness penalty from Cold-Blooded and even turn it into a quickness bonus.
  • They consume a lot of energy, so a higher-tier battery is recommended.