Transkinetic cuffs: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Add link to Temperature mechanic page)
Tags: Mobile edit Mobile web edit Advanced mobile edit
m (The missing info label is no longer applicable thus it has been removed.)
Line 32: Line 32:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Missing info | What is the relevance of the base ambient temperature to the use of this item?}}
{{Name}} are arm equipment that regulates body [[temperature]]. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.
{{Name}} are arm equipment that regulates body [[temperature]]. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.



Revision as of 06:54, 10 September 2023

transkinetic cuffs
Complexity

8

Tier

8

<02468>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Transkinetic Cuffs

Worn On

Arm

Spawns in

Items

Extra Info:
transkinetic cuffs

A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.

Perfect

transkinetic cuffs are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.

Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as rimewyk breath), but it will reduce the time required to get back to normal temperature.

Tips

This section is opinion-based. Your mileage may vary.
  • They can remove the quickness penalty from Cold-Blooded and even turn it into a quickness bonus.
  • They consume a lot of energy, so a higher-tier battery is recommended.
  • Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature 25 is the base ambient temperature of Qud.