Transkinetic cuffs: Difference between revisions
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* They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus. | * They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus. | ||
* They consume a lot of energy, so a higher-tier battery is recommended. | * They consume a lot of energy, so a higher-tier battery is recommended. | ||
* Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature 25 is the base ambient temperature of Qud. | * Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud. | ||
{{Arm Equipment Navbox}} | {{Arm Equipment Navbox}} |
Revision as of 04:10, 30 October 2023
transkinetic cuffs
Complexity
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8 |
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Tier
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8 |
<02468> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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] |
ID?
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Transkinetic Cuffs |
Worn On
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Arm |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.204.82
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transkinetic cuffs
A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
transkinetic cuffs are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.
Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as rimewyk breath), but it will reduce the time required to get back to normal temperature.
Tips
This section is opinion-based. Your mileage may vary.
- They can remove the quickness penalty from Cold-Blooded and even turn it into a quickness bonus.
- They consume a lot of energy, so a higher-tier battery is recommended.
- Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud.
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