Transkinetic cuffs: Difference between revisions

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m (added tips section)
(Updated by Kernelmethod with game version 2.0.206.67 using QBE v1.0rc2)
 
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| complexity = 8
| complexity = 8
| tier = 8
| tier = 8
| bits = C2468
| bits = 02468
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
Line 29: Line 29:
| desc = A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
| desc = A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.204.82
| gameversion = 2.0.206.67
}}
}}
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The Transkinetic Cuffs offer a way to regulate your temperature. Equipping the cuffs will grant you the activated ability Set Target Temperature. This allows you to change the temperature of your body, which can help prevent freezing and burning. The effect of Set Target Temperature is not instantaneous, so you can still be affected by these abilities, but it will shorten the amount of time those status conditions will affect you. Keep in mind that lowering the temperature to -100 will freeze you until the battery runs out and 350 will set you on fire. The base ambient temperature of Qud is 25. This device consumes a lot of energy, so a higher tier battery is recommended.
{{Name}} are arm equipment that regulates body [[temperature]]. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.
 
Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as {{F|rimewyk}} breath), but it will reduce the time required to get back to normal temperature.


==Tips==
==Tips==
{{opinion}}
{{opinion}}
* They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus.
* They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus.
 
* They consume a lot of energy, so a higher-tier battery is recommended.
* Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud.
{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}

Latest revision as of 08:17, 2 March 2024

transkinetic cuffs
Complexity

8

Tier

8

<02468>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Transkinetic Cuffs

Worn On

Arm

Spawns in

Items

Extra Info:
transkinetic cuffs

A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.

Perfect

transkinetic cuffs are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.

Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as rimewyk breath), but it will reduce the time required to get back to normal temperature.

Tips

This section is opinion-based. Your mileage may vary.
  • They can remove the quickness penalty from Cold-Blooded and even turn it into a quickness bonus.
  • They consume a lot of energy, so a higher-tier battery is recommended.
  • Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud.