Transkinetic cuffs: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(revert change of 0 bit to C; in the case of bits, you can't just assume that what you see in one save will be true of all saves)
(Updated by Kernelmethod with game version 2.0.206.67 using QBE v1.0rc2)
 
(6 intermediate revisions by 4 users not shown)
Line 29: Line 29:
| desc = A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
| desc = A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.204.82
| gameversion = 2.0.206.67
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Missing info | What is the relevance of the base ambient temperature to the use of this item?}}
{{Name}} are arm equipment that regulates body [[temperature]]. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.
{{Name}} are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the weraer to change their body temperature, which can help prevent freezing and burning.


Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as {{F|rimewyk}} breath), but it will reduce the time required to get back to normal temperature.
Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as {{F|rimewyk}} breath), but it will reduce the time required to get back to normal temperature.
Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. The base ambient temperature of Qud is 25.


==Tips==
==Tips==
Line 43: Line 40:
* They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus.
* They can remove the quickness penalty from [[Cold-Blooded]] and even turn it into a quickness bonus.
* They consume a lot of energy, so a higher-tier battery is recommended.
* They consume a lot of energy, so a higher-tier battery is recommended.
 
* Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud.
{{Arm Equipment Navbox}}
{{Arm Equipment Navbox}}

Latest revision as of 08:17, 2 March 2024

transkinetic cuffs
Complexity

8

Tier

8

<02468>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Transkinetic Cuffs

Worn On

Arm

Spawns in

Items

Extra Info:
transkinetic cuffs

A dial clicks at right intervals on the metal wrist, and mercurial silver courses through tubework along the plastifer sleeve.

Perfect

transkinetic cuffs are arm equipment that regulates body temperature. Equipping the cuffs will grant the activated ability Set Target Temperature. This allows the wearer to change their body temperature, which can help prevent freezing and burning.

Their effect is not instantaneous, so the wearer can still be affected by temperature-changing effects (such as rimewyk breath), but it will reduce the time required to get back to normal temperature.

Tips

This section is opinion-based. Your mileage may vary.
  • They can remove the quickness penalty from Cold-Blooded and even turn it into a quickness bonus.
  • They consume a lot of energy, so a higher-tier battery is recommended.
  • Setting the target temperature to -100 will freeze the wearer until the battery runs out. 350 will set the wearer on fire. If one wishes to maintain "default" temperature, 25 is the base ambient temperature of Qud.