Vibro dagger: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
Line 14: Line 14:
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Adaptive penetration
| chargefunction = Adaptive Penetration
| id = Vibro Dagger
| id = Vibro Dagger
| complexity = 4
| complexity = 4

Revision as of 17:45, 11 October 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
vibro dagger
\
Adaptive PV
(Vibro)
♥
1d4
average: 2.5range: 1-4
$
120.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

4/4

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Adaptive Penetration

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Short Blade

Character

\

ID?Use this ID to Wish for the item

Vibro Dagger

Spawns in

MeleeWeapons

Extra Info:
vibro dagger

A short shimmering blue blade extends from a dense black plastic hand-grip.

When charged, this weapon's penetration value is equal to the defender's armor value.

Perfect
This article looks like it has no description. You can write a bit about Vibro dagger by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Vibro dagger by editing it. Remove this template once a description is added.