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  • any other limb of their type would, with their location only affecting dismemberment. For example, a head attached to an arm will be removed if the arm's
    3 KB (519 words) - 16:16, 5 March 2024
  • Dismember The dismember skill grants a passive chance to dismember with axes when landing a penetrating hit on an opponent, as well as an activated ability
    2 KB (217 words) - 02:29, 18 May 2023
  • from 5% to 15%, and triple the chances of other weapon effects such as dismemberment from serrated and nanon mods. These modification apply to both melee
    4 KB (370 words) - 01:46, 19 January 2024
  • Study with full HP instead of dying. Any permanent injuries (such as dismemberment and decapitation) will remain on the creature. If a life loop is being
    2 KB (252 words) - 05:15, 27 February 2024
  • bleeding from regular hits if the attacker has the Bloodletter skill. Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
    3 KB (183 words) - 05:37, 12 April 2022
  • which the swarm rack is equipped. - The Axe skills Dismember and Berserk also allow for dismemberment, but require the attack to penetrate the target's
    6 KB (733 words) - 21:17, 18 January 2024
  • enemy temporarily or permanently on hit, by cleaving their AV or outright dismembering their limbs. Ari bronze battle axe carbide battle axe crysteel battle
    498 bytes (173 words) - 01:45, 23 June 2022
  • positive balance of points. If an implant is removed from your body due to dismemberment or other effects, its license points are implicitly refunded as it is
    6 KB (699 words) - 16:27, 31 July 2023
  • injectors, though you are probably better off using the Regeneration Dismemberment method.) A method of regenerating severed limbs, such as a spare ubernostrum
    6 KB (948 words) - 15:55, 23 December 2023
  • weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember. Glazed weapons are not affected
    899 bytes (157 words) - 17:36, 25 April 2022
  • their limbs randomly dismembered. Even though the decarbonizer does not have decapitate, the head is an eligible limb to dismember. This beam is also Omniphase
    3 KB (244 words) - 14:57, 18 January 2024
  • can crack armor, making their targets more vulnerable to attacks, and Dismember limbs but not Decapitate them.
    2 KB (81 words) - 14:56, 18 January 2024
  • saves in the game (tied with the save difficulty for bleeding caused by dismemberment and surpassed by fatecaller relics, which can have a possible save difficulty
    2 KB (217 words) - 00:09, 19 January 2024
  • [modding] Dismembered limbs now copy all properties of their severed parts into a DismemberedProperties part. [modding] Added AfterDismemberedEvent which
    31 KB (4,899 words) - 01:26, 27 April 2024
  • face, granting the To Thine Own Self Be True Achievement. See Voluntary Dismemberment for a detailed explanation.
    4 KB (355 words) - 02:39, 6 February 2024
  • wishes below. For example, wishing dismember:Tail will dismember your tail (if you have a tail), but wishing Dismember:Tail will spawn a schematics drafter
    41 KB (4,772 words) - 18:14, 5 April 2024
  • grappling; dodge chance improves from 5% to 6% chiral rings Multiplies dismemberment chance per adjacent hostile per turn by 1.3 (10% to 13%) thermo cask
    10 KB (572 words) - 22:57, 4 March 2024
  • Proficiency, Bludgeon, Slam, Axe Proficiency, and Dismember skills. These allow them to daze, stun, and dismember their targets. Rodanis Y will knock opponents
    6 KB (672 words) - 14:58, 18 January 2024
  • considered to be faces for most purposes, including equipment slots and dismemberment: Sensory Bulb (plants and oozes) Sensor Array (robots) Feelers (mollusks
    2 KB (762 words) - 23:12, 29 July 2021
  • Surprise; additionally, it will make the arm it is equipped on immune to dismemberment. The loop will always be slotted with a chem cell at 100% charge, though
    9 KB (1,049 words) - 05:47, 27 February 2024

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